Files
buuh/README.md
T

530 lines
21 KiB
Markdown

# choo [![stability][0]][1]
[![npm version][2]][3] [![build status][4]][5] [![test coverage][6]][7]
[![downloads][8]][9] [![js-standard-style][10]][11]
:steam_locomotive::train::train::train::train::train: - _The little framework
that could._
A framework for creating sturdy web applications. Built on years of industry
experience it distills the essence of functional architectures into a
productive package.
- [Features](#features)
- [Demos](#demos)
- [Usage](#usage)
- [Concepts](#concepts)
- [Models](#models)
- [Effects](#effects)
- [HTTP](#http)
- [Subscriptions](#subscriptions)
- [server sent events](#server-sent-events-sse)
- [keyboard](#keyboard)
- [websockets](#websockets)
- [Rendering in Node](#rendering-in-node)
- [API](#api)
- [FAQ](#faq)
- [Installation](#installation)
- [See Also](#see-also)
- [License](#license)
## Features
- __minimal size:__ weighing `7kb`, `choo` is a tiny little framework
- __single state:__ immutable single state helps reason about changes
- __small api:__ with only 6 methods, there's not a lot to learn
- __minimal tooling:__ built for the cutting edge `browserify` compiler
- __transparent side effects:__ using `effects` and `subscriptions` brings
clarity to IO
- __omakase:__ composed out of a balanced selection of open source packages
- __idempotent:__ renders seemlessly in both Node and browsers
- __very cute:__ choo choo!
## Demos
- [Input example](https://github.com/yoshuawuyts/choo/tree/master/examples/title)
(@examples directory)
- [HTTP effects example](https://github.com/yoshuawuyts/choo/tree/master/examples/http)
(@examples directory)
- [Mailbox routing example](https://github.com/yoshuawuyts/choo/tree/master/examples/mailbox)
(@examples directory)
- [TodoMVC](http://shuheikagawa.com/todomvc-choo/)
([github](https://github.com/shuhei/todomvc-choo))
## Usage
```js
const choo = require('choo')
const app = choo()
app.model({
namespace: 'input',
state: {
title: 'my demo app'
},
reducers: {
update: (action, state) => ({ title: action.payload })
},
effects: {
update: (action, state, send) => (document.title = action.payload)
}
})
const mainView = (params, state, send) => choo.view`
<main class="app">
<h1>${state.title}</h1>
<label>Set the title</label>
<input
type="text"
placeholder=${state.input.title}
oninput=${(e) => send('input:update', { payload: e.target.value })}>
</main>
`
app.router((route) => [
route('/', mainView)
])
const tree = app.start()
document.body.appendChild(tree)
```
## Concepts
`choo` is a complete framework. It has an answer to pretty most points
- __user:__ 🙆
- __DOM:__ the [Document Object Model][dom] is what is currently displayed in
your browser
- __actions:__ a named event with optional properties attached. Used to call
`effects` and `reducers` that have been registered in `models`
- __model:__ optionally namespaced object containing `subscriptions`,
`effects`, `reducers` and initial `state`
- __subscriptions:__ read-only data sources that emit `actions`
- __effects:__ asynchronous functions that emit an `action` when done
- __reducers:__ synchronous functions that modify `state`
- __state:__ a single object that contains __all__ the values used in your
application
- __router:__ determines which `view` to render
- __views:__ take `state` and returns a new `DOM tree` that is rendered in the
browser
```txt
┌───────────────────────────┐ ┌────────┐
│ ┌─────────────────┐ │ │ User │
├────│ Subscriptions │ │ └────────┘
│ ├─────────────────┤ │ │
└────│ Effects │◀───┤ ▼
├─────────────────┤ Actions ┌────────┐
│ Reducers │◀───┴─────│ DOM │
Models──────────────┘ └────────┘
│ ▲
State DOM│tree
▼ │
┌────────┐ ┌────────┐
│ Router │─────State ───▶│ Views │
└────────┘ └────────┘
```
## Models
`models` are objects that contain initial `state`, `subscriptions`, `effects`
and `reducers`. They're generally grouped around a theme (or domain, if you
like). To provide some sturdiness to your `models`, they can either be
namespaced or not. Namespacing means that only actions and state inside the
model can be called.
So say we have a `todos` namespace, an `add` reducer and a `todos` model.
Outside the model they're called by `send('todos:add')` and
`state.todos.todos`. Inside the namespaced model they're called by
`send('add')` and `state.todos`. An example namespaced model:
```js
const app = choo()
app.model({
namespace: 'todos',
model: { todos: [] },
reducers: {
add: (state, action) => ({ todos: state.todos.concat(action.payload) })
}
})
```
In most cases using namespaces is beneficial, as having clear boundries makes
it easier to follow logic. But sometimes you need to call `actions` that
operate over multiple domains (such as a "logout" `action`), or have a
`subscription` that might trigger multiple `reducers` (such as a `websocket`
that calls a different `action` based on the incoming data).
In these cases you probably want to have a `model` that doesn't use namespaces,
and has access to the full application state. Try and keep the logic in these
`models` to a minimum, and declare as few `reducers` as possible. That way the
bulk of your logic will safely shielded, with only a few points touching every
part of your application.
## Effects
Side effects are done through `effects` declared in `app.model()`. Unlike
`reducers` they cannot modify the state by returning objects, but get a
callback passed which is used to emit `actions` to handle results. Use effects
every time you don't need to modify the state object directly, but wish to
respond to an action.
A typical `effect` flow looks like:
1. An action is received
2. An effect is triggered
3. The effect performs an async call
4. When the async call is done, either a success or error action is emitted
5. A reducer catches the action and updates the state
### HTTP
`choo` ships with a built-in [`http` module](https://github.com/Raynos/xhr)
that weighs only `2.4kb`:
```js
const http = require('choo/http')
const choo = require('choo')
const app = choo()
app.model({
effects: {
'app:error': (state, event_ => console.error(`error: ${event.payload}`)),
'app:print': (state, event) => console.log(`http: ${event.payload}`),
'http:get_json': getJson,
'http:post_json': postJson,
'http:delete': httpDelete
}
})
function getJson (state, action, send) {
http.get('/my-endpoint', { json: true }, function (err, res, body) {
if (err) return send('app:error', { payload: err.message })
if (res.statusCode !== 200 || !body) {
return send('app:error', { payload:'something went wrong' })
}
send('app:print', { payload: body })
})
}
function postJson (state, action, send) {
const body = { foo: 'bar' }
http.post('/my-endpoint', { json: body }, function (err, res, body) {
if (err) return send('app:error', { payload: err.message })
if (res.statusCode !== 200 || !body) {
return send('app:error', { payload:'something went wrong' })
}
send('app:print', { payload: body })
})
}
function httpDelete (state, action, send) {
const body = { foo: 'bar' }
http.post('/my-endpoint', { json: body }, function (err, res, body) {
if (err) return send('app:error', { payload: err.message })
if (res.statusCode !== 200) {
return send('app:error', { payload:'something went wrong' })
}
})
}
```
Note that `http` only runs in the browser to prevent accidental requests when
rendering in Node. For more details view the [`raynos/xhr`
documentation](https://github.com/Raynos/xhr).
## Subscriptions
Subscriptions are a way of receiving data from a source. For example when
listening for events from a server using `SSE` or `Websockets` for a
chat app, or when catching keyboard input for a videogame.
An example subscription that logs `"dog?"` every second:
```js
const app = choo()
choo.model({
subscriptions: [
(send) => setTimeout(() => send('app:print', { payload: 'dog?' }), 1000)
],
effects: {
'app:print': (state, action) => console.log(action.payload)
}
})
```
### Server Sent Events (SSE)
[Server Sent Events (SSE)][sse] allow servers to push data to the browser.
They're the unidirectional cousin of `websockets` and compliment `HTTP`
brilliantly. To enable `SSE`, create a new `EventSource`, point it at a local
uri (generally `/sse`) and setup a `subscription`:
```js
const stream = new document.EventSource('/sse')
app.model({
subscriptions: [
function (send) {
stream.onerror = (e) => send('app:error', { payload: JSON.stringify(e) })
stream.onmessage = (e) => send('app:print', { payload: e.data })
}
],
effects: {
'sse:close': () => stream.close()
'app:error': (state, event_ => console.error(`error: ${event.payload}`)),
'app:print': (state, event) => console.log(`sse: ${event.payload}`)
}
})
```
This code does not handle reconnects, server timeouts, exponential backoff and
queueing data. You might want to use a package from `npm` or [write your
own][sse-reconnect] if you're building something for production.
### Keyboard
Most browsers have [basic support for keyboard events][keyboard-support]. To
capture keyboard events, setup a `subscription`:
```js
app.model({
subscriptions: [
function (send) {
keyboard.onkeypress = (e) => send('app:print', { payload: e.keyCode })
}
],
effects: {
'app:print': (state, event) => console.log(`pressed key: ${event.payload}`)
}
})
```
### WebSockets
[WebSockets][ws] allow for bidirectional communication between servers and
browsers:
```js
const socket = new document.WebSocket('ws://localhost:8081')
app.model({
subscriptions: [
function (send) {
socket.onerror = (e) => send('app:error', { payload: JSON.stringify(e) })
socket.onmessage = (e) => send('app:print', { payload: e.data })
}
],
effects: {
'ws:close': () => socket.close(),
'ws:send': (state, event) => socket.send(JSON.stringify(event.payload)),
'app:error': (state, event_ => console.error(`error: ${event.payload}`)),
'app:print': (state, event) => console.log(`ws: ${event.payload}`)
}
})
```
This code does not handle reconnects, server timeouts, exponential backoff and
queueing data. You might want to use a package from `npm` or [write your
own][ws-reconnect] if you're building something for production.
## Rendering in Node
Sometimes it's necessary to render code inside of Node; for serving first
requests, testing or other purposes. Applications that are capable of being
rendered in both Node and the browser are called _[isomorphic][isomorphic]_.
Rendering in Node is slightly different than in the browser. First off, to
maintain performance all calls to `subscriptions`, `effects`, and `reducers`
are disabled. That means you need to know what the state of your application is
going to be _before_ you render it - no cheating!
Secondly, the `send()` method inside `router` and `view` has been disabled. If
you call it your program will crash. Disabling all these things means that your
program will render [`O(n)`][big-o], which is super neat. Off to [10.000
QPS][qps] we go!
To render in Node call the `.toString()` method instead of `.start()`. The
first argument is the path that should be rendered, the second is the state:
```js
const http = require('http')
const client = require('./client') // path to client entry point
http.createServer(function (req, res) {
const html = client.toString('/', { message: 'hello server!' })
res.setHeader('Content-Type', 'text/html; charset=utf-8')
res.end(html)
})
```
In order to make our `choo` app call `app.start()` in the browser and be
`require()`-able in Node, we check if [`module.parent`][module-parent] exists:
```js
const choo = require('choo')
const app = choo()
app.router((route) => [
route('/', (params, state, send) => choo.view`
<h1>${state.message}</h1>
`)
])
if (module.parent) module.exports = app
else document.body.appendChild(app.start())
```
## API
### app = choo()
Create a new `choo` app
### app.model(obj)
Create a new model. Models modify data and perform IO. Takes the following
arguments:
- __namespace:__ optional namespace that prefixes the keys in `state`,
`reducers` and `effects`. Also limits `actions` called by `send()` to
in-namespace only.
- __state:__ object. Key value store of initial values
- __reducers:__ object. Syncronous functions that modify state. Each function
has a signature of `(action, state)`
- __effects:__ object. Asyncronous functions that perform IO. Each function has
a signature of `(action, state, send)` where `send` is a reference to
`app.send()`
### choo.view\`html\`
Tagged template string HTML builder. See
[`yo-yo`](https://github.com/maxogden/yo-yo) for full documentation. Views
should be passed to `app.router()`
### app.router(params, state, send)
Creates a new router. See
[`sheet-router`](https://github.com/yoshuawuyts/sheet-router) for full
documentation. Registered views have a signature of `(params, state, send)`,
where `params` is URI partials.
### html = app.toString(route, state)
Render the application to a string of HTML. Useful for rendering on the server.
First argument is a path that's passed to the router. Second argument is the
state object. When calling `.toString()` instead of `.start()`, all calls to
`send()` are disabled, and `subscriptions`, `effects` and `reducers` aren't
loaded. See [rendering in Node](#rendering-in-node) for an in-depth guide.
### tree = app.start(opts)
Start the application. Returns a tree of DOM nodes that can be mounted using
`document.body.appendChild()`. Opts can contain the following values:
- __opts.history:__ default: `true`. Enable a `subscription` to the browser
history API. e.g. updates the internal `state.location` state whenever the
browser "forward" and "backward" buttons are pressed.
- __opts.href:__ default: `true`. Handle all relative `<a
href="<location>"></a>` clicks and update internal `state.location`
accordingly.
## FAQ
### Why did you build this?
`choo` is nothing but a formalization of how I've been building my applications
for the past year. I originally used `virtual-dom` with `virtual-app` and
`wayfarer` where now it's `yo-yo` with `send-action` and `sheet-router`. The
main benefit of using `choo` over these technologies separately is that it
becomes easier for teams to pick up and gather around. The code base for `choo`
itself is super petite (`~150` LOC) and mostly acts to enforce structure around
some excellent npm packages. This is my take on modular frameworks; I hope
you'll find it pleasant.
### Why is it called choo?
Because I thought it sounded cute. All these programs talk about being
"performant", "rigid", "robust" - I like programming to be light, fun and
non-scary. `choo` embraces that.
Also imagine telling some business people you chose to rewrite something
critical to the company using the `choo` framework.
:steam_locomotive::train::train::train:
### How does choo compare to X?
Ah, so this is where I get to rant. `choo` (_chugga-chugga-chugga-choo-choo!_)
was built because other options didn't quite cut it for me, so instead of
presenting some faux-objective chart with skewed benchmarks and checklists I'll
give you my opinions directly instead. Ready? Here goes:
- __react:__ `react` is kind of big (`155kb` was it?), has a lot of new, odd
words and does weird things with versioning. They also like classes a lot,
and enforce a _lot_ of abstractions. It also encourages the use of `JSX` and
`babel` which break _JavaScript, The Language™_. And all that without even
making clear how code should flow, which is bad in a team setting. I don't
like complicated things and in my view `react` is one of them. `react` is not
for me.
- __mithril:__ never used it, never will. I didn't like the API, but if you
like it maybe it's worth a shot - the API seems small enough. I wouldn't know
how pleasant it is past face value.
- __preact:__ a pretty cool idea; seems to fix most of what is wrong with
`react` - except what is broken by design (the API). It also doesn't fix the
large dependencies `react` seems to use (e.g. `react-router` and friends). If
`react` is your jam, and you will not budge, sitting at `3kb` this is
probably a welcome gift.
- __angular:__ definitely not for me. I like small things with a clear mental
model; `angular` doesn't tick any box in my book of nice things.
- __angular2:__ I'm not sure what's exactly changed, but I know the addition of
`TypeScript` and `RxJS` definitely hasn't made things simpler. Last I checked
it was `~200kb` in size before including some monstrous extra deps. I guess
`angular` and I will just never get along.
- __mercury:__ ah, `mercury` is an interesting one. It seemed like a brilliant
idea until I started using it - the abstractions felt heavy, and it took team
members a long time to pick up. In the end I think using `mercury` helped
greatly in getting `choo` where it is now.
- __deku:__ `deku` is fun. I even contributed a bit in the early days. It could
probably best be described as "a functional version of `react`". The
dependence on `JSX` isn't great, but give it a shot if you think it looks
neat.
### Which packages was choo built on?
- __views:__ [`yo-yo`](https://github.com/maxogden/yo-yo)
- __models:__ [`send-action`](https://github.com/sethvincent/send-action),
[`xtend`](https://github.com/raynos/xtend)
- __routes:__ [`sheet-router`](https://github.com/yoshuawuyts/sheet-router)
- __http:__ [`xhr`](https://github.com/Raynos/xhr)
### Does choo use a virtual-dom?
`choo` uses [morphdom][morphdom], which diffs real DOM nodes instead of virtual
nodes. It turns out that [browsers are actually ridiculously good at dealing
with DOM nodes][morphdom-bench], and it has the added benefit of working with
_any_ library that produces valid DOM nodes. So to put a long answer short:
we're using something even better.
### What packages do you recommend to pair with choo?
- [tachyons](https://github.com/tachyons-css/tachyons) - functional CSS for
humans
- [sheetify](https://github.com/stackcss/sheetify) - modular CSS bundler for
browserify
- [pull-stream](https://github.com/pull-stream/pull-stream) - minimal streams
### How can I optimize choo?
To bring down file size, consider running the following `browserify`
transforms:
- [unassertify](https://github.com/twada/unassertify) - remove `assert()`
statements which reduces file size. Use as a `--global` transform
- [varify](https://github.com/thlorenz/varify) - replace `const` with `var`
statements. Use as a `--global` transform
- [uglifyify](https://github.com/hughsk/uglifyify) - minify your code using
UglifyJS2. Use as a `--global` transform
## Hey, doesn't this look a lot like Elm?
Yup, it's greatly inspired by the `elm` architecture. But contrary to `elm`,
`choo` doesn't introduce a completely new language to build web applications.
### Is it production ready?
Sure.
## Installation
```sh
$ npm install choo
```
## See Also
- [budo](https://github.com/mattdesl/budo) - quick prototyping tool for
`browserify`
- [stack.gl](http://stack.gl/) - open software ecosystem for WebGL
## License
[MIT](https://tldrlegal.com/license/mit-license)
[0]: https://img.shields.io/badge/stability-experimental-orange.svg?style=flat-square
[1]: https://nodejs.org/api/documentation.html#documentation_stability_index
[2]: https://img.shields.io/npm/v/choo.svg?style=flat-square
[3]: https://npmjs.org/package/choo
[4]: https://img.shields.io/travis/yoshuawuyts/choo/master.svg?style=flat-square
[5]: https://travis-ci.org/yoshuawuyts/choo
[6]: https://img.shields.io/codecov/c/github/yoshuawuyts/choo/master.svg?style=flat-square
[7]: https://codecov.io/github/yoshuawuyts/choo
[8]: http://img.shields.io/npm/dm/choo.svg?style=flat-square
[9]: https://npmjs.org/package/choo
[10]: https://img.shields.io/badge/code%20style-standard-brightgreen.svg?style=flat-square
[11]: https://github.com/feross/standard
[dom]: https://en.wikipedia.org/wiki/Document_Object_Model
[keyboard-support]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Browser_compatibility
[sse]: https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events
[ws]: https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API
[isomorphic]: https://en.wikipedia.org/wiki/Isomorphism
[big-o]: https://rob-bell.net/2009/06/a-beginners-guide-to-big-o-notation/
[qps]: https://en.wikipedia.org/wiki/Queries_per_second
[morphdom]: https://github.com/patrick-steele-idem/morphdom
[morphdom-bench]: https://github.com/patrick-steele-idem/morphdom#benchmarks
[module-parent]: https://nodejs.org/dist/latest-v6.x/docs/api/modules.html#modules_module_parent
[sse-reconnect]: http://stackoverflow.com/questions/24564030/is-an-eventsource-sse-supposed-to-try-to-reconnect-indefinitely
[ws-reconnect]: http://stackoverflow.com/questions/13797262/how-to-reconnect-to-websocket-after-close-connection