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portal/gesture.js
T
Bendik Aagaard LynghaugandClaude Fable 5 1afd34c22e
Test / test (push) Successful in 24s
Hero becomes a content-owned module; site asset proxy; gesture growth fix
site.yaml's hero is now plain | module, where module names a
JavaScript file the content repo ships (mount(container) -> handle
with stop()). Portal serves content assets same-origin at
/site/<path> (Gitea raw sends no CORS headers), starts the module at
HTML parse time, adopts it on hydration, mounts fresh via the inline
script's __mountHero on client-side navigation, and stops it on
leave. The YES canvas (yes.js) and the gesture hero mode leave the
engine - uhhm/questions ships YES as its hero.js, redoal/questions
ships a sine-swings band. Gesture form canvas no longer balloons after
a stroke: the wrap's aspect-ratio reservation is scoped to :empty
(pre-mount) so it can't turn echo-strip height into width inside the
flex field.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 17:26:29 +02:00

314 lines
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// The `type: gesture` requirement widget: draw one stroke on a canvas,
// and the stroke becomes the field's value. Mirrors the two house
// patterns at once:
//
// - prosekit-editor.js's hidden-input bridge: the widget writes JSON
// into a paired hidden <input> and fires a real bubbling `input`
// event, so the Rust side reuses the exact same RwSignal/on:input
// wiring every other field kind uses - no bespoke value channel.
// - yes.js's lifecycle: mountGesture returns a handle whose stop()
// tears everything down (socket, listeners, rAF), because SPA
// navigation never unloads the document.
//
// When a relay URL is given, the widget also speaks the redoal-relay
// protocol (ADR-0013 in the redoal repo): announce the stroke, receive
// an ack carrying the stroke's gesture key + the key's own decoded
// path ("what the network heard", drawn as a ghost), and receive
// echoes of similar strokes other visitors drew, shown as thumbnails.
// Everything network is best-effort: no relay, refused connection, or
// a dropped socket all degrade to a plain offline drawing input.
//
// Canvas colors can't come from CSS custom properties (same
// constraint yes.js documents), so the widget carries its own copy of
// the palette for both themes - any palette change must land here AND
// in style/main.css.
const THEMES = {
dark: {
stroke: '#8ec2c0',
ghost: 'rgba(255, 255, 255, 0.28)',
echo: '#8ec2c0',
},
light: {
stroke: '#47807e',
ghost: 'rgba(29, 29, 27, 0.30)',
echo: '#47807e',
},
};
const MIN_POINT_DISTANCE = 3; // css px between recorded points
const MAX_ECHOES = 8;
const RECONNECT_BASE_MS = 1000;
const RECONNECT_MAX_MS = 30000;
class GestureWidget {
constructor(container, hidden, relayUrl) {
this.container = container;
this.hidden = hidden || null;
this.relayUrl = relayUrl || '';
this.points = [];
this.ghost = null;
this.drawing = false;
this.stopped = false;
this.ws = null;
this.reconnectDelay = RECONNECT_BASE_MS;
this.reconnectTimer = null;
this.pendingAnnounce = null;
this.canvas = document.createElement('canvas');
this.canvas.className = 'gesture-canvas';
container.appendChild(this.canvas);
this.echoes = document.createElement('div');
this.echoes.className = 'gesture-echoes';
container.appendChild(this.echoes);
if (this.relayUrl) {
this.status = document.createElement('span');
this.status.className = 'gesture-status offline';
this.status.setAttribute('aria-label', 'relay connection');
container.appendChild(this.status);
}
this._themeQuery = window.matchMedia('(prefers-color-scheme: light)');
this._onTheme = () => this.render();
this._themeQuery.addEventListener('change', this._onTheme);
this._onResize = () => { this.sizeCanvas(); this.render(); };
window.addEventListener('resize', this._onResize);
this.sizeCanvas();
this._onDown = (e) => this.beginStroke(e);
this._onMove = (e) => this.extendStroke(e);
this._onUp = (e) => this.endStroke(e);
this.canvas.addEventListener('pointerdown', this._onDown);
this.canvas.addEventListener('pointermove', this._onMove);
this.canvas.addEventListener('pointerup', this._onUp);
this.canvas.addEventListener('pointercancel', this._onUp);
if (this.relayUrl) this.connect();
}
theme() {
return this._themeQuery.matches ? THEMES.light : THEMES.dark;
}
sizeCanvas() {
const rect = this.canvas.getBoundingClientRect();
const dpr = window.devicePixelRatio || 1;
this.canvas.width = Math.max(1, Math.round(rect.width * dpr));
this.canvas.height = Math.max(1, Math.round(rect.height * dpr));
this.ctx = this.canvas.getContext('2d');
this.ctx.scale(dpr, dpr);
this.cssWidth = rect.width;
this.cssHeight = rect.height;
}
pos(e) {
const rect = this.canvas.getBoundingClientRect();
return { x: e.clientX - rect.left, y: e.clientY - rect.top };
}
beginStroke(e) {
e.preventDefault();
this.canvas.setPointerCapture(e.pointerId);
// One stroke only - a new pointerdown replaces the old drawing
// (and any ghost/ambient trails from the previous round).
this.drawing = true;
this.points = [this.pos(e)];
this.ghost = null;
this.render();
}
extendStroke(e) {
if (!this.drawing) return;
const p = this.pos(e);
const last = this.points[this.points.length - 1];
const dx = p.x - last.x, dy = p.y - last.y;
if (Math.sqrt(dx * dx + dy * dy) < MIN_POINT_DISTANCE) return;
this.points.push(p);
this.render();
}
endStroke() {
if (!this.drawing) return;
this.drawing = false;
if (this.points.length < 2) return;
const normalized = this.normalized();
this.setValue({ points: normalized, key: null });
this.announce(normalized);
}
// Canvas-frame normalization into the -1..1 square (the relay
// re-normalizes around the stroke itself before keying - this
// just bounds the payload and keeps the stored value
// resolution-independent).
normalized() {
const half = Math.max(this.cssWidth, this.cssHeight) / 2;
const cx = this.cssWidth / 2, cy = this.cssHeight / 2;
return this.points.map((p) => [
Math.round(((p.x - cx) / half) * 10000) / 10000,
Math.round(((p.y - cy) / half) * 10000) / 10000,
]);
}
setValue(value) {
if (!this.hidden) return;
this.hidden.value = JSON.stringify(value);
this.hidden.dispatchEvent(new Event('input', { bubbles: true }));
}
// ── Relay ──────────────────────────────────────────────────────
connect() {
if (this.stopped) return;
let ws;
try {
ws = new WebSocket(this.relayUrl);
} catch {
this.scheduleReconnect();
return;
}
this.ws = ws;
ws.addEventListener('open', () => {
if (this.stopped) return;
this.reconnectDelay = RECONNECT_BASE_MS;
this.status?.classList.replace('offline', 'live');
if (this.pendingAnnounce) {
ws.send(JSON.stringify({ type: 'announce', points: this.pendingAnnounce }));
this.pendingAnnounce = null;
}
});
ws.addEventListener('message', (e) => this.onMessage(e));
ws.addEventListener('close', () => {
this.status?.classList.replace('live', 'offline');
this.ws = null;
this.scheduleReconnect();
});
// 'error' is always followed by 'close'; nothing to do here.
}
scheduleReconnect() {
if (this.stopped || this.reconnectTimer) return;
this.reconnectTimer = setTimeout(() => {
this.reconnectTimer = null;
this.connect();
}, this.reconnectDelay);
this.reconnectDelay = Math.min(this.reconnectDelay * 2, RECONNECT_MAX_MS);
}
announce(points) {
if (!this.relayUrl) return;
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({ type: 'announce', points }));
} else {
this.pendingAnnounce = points;
}
}
onMessage(e) {
let msg;
try {
msg = JSON.parse(e.data);
} catch {
return;
}
if (msg.type === 'ack') {
if (this.points.length >= 2) {
this.setValue({ points: this.normalized(), key: msg.key });
}
this.ghost = msg.path;
this.render();
} else if (msg.type === 'echo') {
this.addEchoThumbnail(msg);
}
// 'error' frames are intentionally silent: the widget is a
// form field first, and a rate-limited announce shouldn't
// alarm anyone mid-form.
}
addEchoThumbnail(msg) {
const thumb = document.createElement('canvas');
thumb.className = 'gesture-echo';
// Closer strokes render stronger; 500 is comfortably past the
// relay's default threshold, so everything stays visible.
const strength = Math.max(0.35, Math.min(1, 1 - msg.distance / 500));
thumb.style.setProperty('--echo-strength', String(strength));
this.echoes.prepend(thumb);
while (this.echoes.children.length > MAX_ECHOES) {
this.echoes.lastChild.remove();
}
const dpr = window.devicePixelRatio || 1;
const rect = thumb.getBoundingClientRect();
thumb.width = Math.max(1, Math.round(rect.width * dpr));
thumb.height = Math.max(1, Math.round(rect.height * dpr));
const ctx = thumb.getContext('2d');
ctx.scale(dpr, dpr);
this.drawPath(ctx, msg.path, rect.width, rect.height, this.theme().echo, 1.5, 0.15);
// A timeout, not requestAnimationFrame: the class must land on
// a later tick for the opacity transition to run, and rAF
// doesn't tick at all in headless engines.
setTimeout(() => thumb.classList.add('shown'), 30);
}
// ── Rendering ──────────────────────────────────────────────────
// Draw a normalized (-1..1) path fitted into w×h with padding.
drawPath(ctx, path, w, h, color, width, pad) {
if (!path || path.length < 2) return;
const scale = (Math.min(w, h) / 2) * (1 - pad);
const cx = w / 2, cy = h / 2;
ctx.strokeStyle = color;
ctx.lineWidth = width;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.beginPath();
path.forEach(([x, y], i) => {
const px = cx + x * scale, py = cy + y * scale;
if (i === 0) ctx.moveTo(px, py);
else ctx.lineTo(px, py);
});
ctx.stroke();
}
render() {
if (!this.ctx) return;
const t = this.theme();
this.ctx.clearRect(0, 0, this.cssWidth, this.cssHeight);
if (this.ghost) {
this.drawPath(this.ctx, this.ghost, this.cssWidth, this.cssHeight, t.ghost, 2, 0.2);
}
if (this.points.length >= 1) {
this.ctx.strokeStyle = t.stroke;
this.ctx.lineWidth = 2;
this.ctx.lineCap = 'round';
this.ctx.lineJoin = 'round';
this.ctx.beginPath();
this.points.forEach((p, i) => {
if (i === 0) this.ctx.moveTo(p.x, p.y);
else this.ctx.lineTo(p.x, p.y);
});
this.ctx.stroke();
}
}
stop() {
this.stopped = true;
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
if (this.ws) {
// The close event still fires, but scheduleReconnect
// no-ops once stopped is set.
try { this.ws.close(); } catch { /* already dead */ }
this.ws = null;
}
window.removeEventListener('resize', this._onResize);
this._themeQuery.removeEventListener('change', this._onTheme);
this.canvas.removeEventListener('pointerdown', this._onDown);
this.canvas.removeEventListener('pointermove', this._onMove);
this.canvas.removeEventListener('pointerup', this._onUp);
this.canvas.removeEventListener('pointercancel', this._onUp);
}
}
export function mountGesture(container, hidden, relayUrl) {
return new GestureWidget(container, hidden, relayUrl);
}