Four coupled additions that let one portal build serve a second face
(redoal.com) next to uhhm.no:
- type: gesture requirement - gesture.js draws a single stroke on a
DPR-aware canvas (pointer events, touch-action: none), mirrors
{points, key} into the paired hidden input prosekit-style, and -
when content declares relay: wss://... - speaks the redoal-relay
protocol: announce on stroke end, ghost the ack's decoded key path,
show echoes of similar strokes as thumbnails. Offline/broken relay
degrades to a plain drawing input; the widget handle's stop()
closes the socket on SPA navigation (yes.js lifecycle, not
prosekit's fire-and-forget). Submit re-parses gesture values so the
bucket stores a real object, not double-encoded JSON.
- gitea_releases resource source - token-authenticated
/repos/{owner}/{repo}/releases, for advertising a private repo's
releases (content pins url: null - private html_urls 404 publicly).
- site.yaml branding - optional, at the content repo root: title,
wordmark, hero {kind: yes|gesture|plain, relay}. Absent file means
the historical uhhm look, so uhhm changes nothing without a content
edit. Hot-swapped with questions/aggregates on content reload;
question_lint validates it in both --path and --repo modes.
- deploy.yml ships the same build twice: uhhm-portal (3010) as
before, redoal-portal (3020, CONTENT_REPO=redoal/questions,
redoal.com vhost). Needs host prep + REDOAL_OAUTH2_* repo
secrets/vars before the new steps succeed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
333 lines
12 KiB
JavaScript
333 lines
12 KiB
JavaScript
// The `type: gesture` requirement widget: draw one stroke on a canvas,
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// and the stroke becomes the field's value. Mirrors the two house
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// patterns at once:
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//
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// - prosekit-editor.js's hidden-input bridge: the widget writes JSON
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// into a paired hidden <input> and fires a real bubbling `input`
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// event, so the Rust side reuses the exact same RwSignal/on:input
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// wiring every other field kind uses - no bespoke value channel.
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// - yes.js's lifecycle: mountGesture returns a handle whose stop()
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// tears everything down (socket, listeners, rAF), because SPA
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// navigation never unloads the document.
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//
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// When a relay URL is given, the widget also speaks the redoal-relay
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// protocol (ADR-0013 in the redoal repo): announce the stroke, receive
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// an ack carrying the stroke's gesture key + the key's own decoded
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// path ("what the network heard", drawn as a ghost), and receive
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// echoes of similar strokes other visitors drew, shown as thumbnails.
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// Everything network is best-effort: no relay, refused connection, or
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// a dropped socket all degrade to a plain offline drawing input.
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//
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// Canvas colors can't come from CSS custom properties (same
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// constraint yes.js documents), so the widget carries its own copy of
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// the palette for both themes - any palette change must land here AND
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// in style/main.css.
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const THEMES = {
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dark: {
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stroke: '#8ec2c0',
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ghost: 'rgba(255, 255, 255, 0.28)',
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echo: '#8ec2c0',
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},
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light: {
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stroke: '#47807e',
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ghost: 'rgba(29, 29, 27, 0.30)',
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echo: '#47807e',
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},
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};
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const MIN_POINT_DISTANCE = 3; // css px between recorded points
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const MAX_ECHOES = 8;
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const RECONNECT_BASE_MS = 1000;
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const RECONNECT_MAX_MS = 30000;
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class GestureWidget {
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constructor(container, hidden, relayUrl, hero) {
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this.container = container;
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this.hidden = hidden || null;
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this.relayUrl = relayUrl || '';
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this.hero = !!hero;
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this.points = [];
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this.ghost = null;
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this.ambient = []; // hero mode: echoed strokes drawn in place
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this.drawing = false;
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this.stopped = false;
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this.ws = null;
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this.reconnectDelay = RECONNECT_BASE_MS;
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this.reconnectTimer = null;
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this.pendingAnnounce = null;
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this.canvas = document.createElement('canvas');
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this.canvas.className = 'gesture-canvas';
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container.appendChild(this.canvas);
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if (!this.hero) {
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this.echoes = document.createElement('div');
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this.echoes.className = 'gesture-echoes';
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container.appendChild(this.echoes);
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}
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if (this.relayUrl) {
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this.status = document.createElement('span');
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this.status.className = 'gesture-status offline';
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this.status.setAttribute('aria-label', 'relay connection');
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container.appendChild(this.status);
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}
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this._themeQuery = window.matchMedia('(prefers-color-scheme: light)');
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this._onTheme = () => this.render();
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this._themeQuery.addEventListener('change', this._onTheme);
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this._onResize = () => { this.sizeCanvas(); this.render(); };
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window.addEventListener('resize', this._onResize);
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this.sizeCanvas();
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this._onDown = (e) => this.beginStroke(e);
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this._onMove = (e) => this.extendStroke(e);
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this._onUp = (e) => this.endStroke(e);
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this.canvas.addEventListener('pointerdown', this._onDown);
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this.canvas.addEventListener('pointermove', this._onMove);
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this.canvas.addEventListener('pointerup', this._onUp);
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this.canvas.addEventListener('pointercancel', this._onUp);
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if (this.relayUrl) this.connect();
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}
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theme() {
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return this._themeQuery.matches ? THEMES.light : THEMES.dark;
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}
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sizeCanvas() {
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const rect = this.canvas.getBoundingClientRect();
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const dpr = window.devicePixelRatio || 1;
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this.canvas.width = Math.max(1, Math.round(rect.width * dpr));
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this.canvas.height = Math.max(1, Math.round(rect.height * dpr));
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this.ctx = this.canvas.getContext('2d');
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this.ctx.scale(dpr, dpr);
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this.cssWidth = rect.width;
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this.cssHeight = rect.height;
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}
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pos(e) {
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const rect = this.canvas.getBoundingClientRect();
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return { x: e.clientX - rect.left, y: e.clientY - rect.top };
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}
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beginStroke(e) {
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e.preventDefault();
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this.canvas.setPointerCapture(e.pointerId);
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// One stroke only - a new pointerdown replaces the old drawing
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// (and any ghost/ambient trails from the previous round).
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this.drawing = true;
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this.points = [this.pos(e)];
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this.ghost = null;
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this.ambient = [];
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this.render();
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}
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extendStroke(e) {
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if (!this.drawing) return;
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const p = this.pos(e);
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const last = this.points[this.points.length - 1];
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const dx = p.x - last.x, dy = p.y - last.y;
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if (Math.sqrt(dx * dx + dy * dy) < MIN_POINT_DISTANCE) return;
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this.points.push(p);
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this.render();
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}
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endStroke() {
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if (!this.drawing) return;
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this.drawing = false;
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if (this.points.length < 2) return;
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const normalized = this.normalized();
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this.setValue({ points: normalized, key: null });
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this.announce(normalized);
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}
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// Canvas-frame normalization into the -1..1 square (the relay
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// re-normalizes around the stroke itself before keying - this
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// just bounds the payload and keeps the stored value
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// resolution-independent).
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normalized() {
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const half = Math.max(this.cssWidth, this.cssHeight) / 2;
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const cx = this.cssWidth / 2, cy = this.cssHeight / 2;
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return this.points.map((p) => [
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Math.round(((p.x - cx) / half) * 10000) / 10000,
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Math.round(((p.y - cy) / half) * 10000) / 10000,
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]);
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}
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setValue(value) {
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if (!this.hidden) return;
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this.hidden.value = JSON.stringify(value);
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this.hidden.dispatchEvent(new Event('input', { bubbles: true }));
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}
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// ── Relay ──────────────────────────────────────────────────────
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connect() {
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if (this.stopped) return;
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let ws;
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try {
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ws = new WebSocket(this.relayUrl);
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} catch {
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this.scheduleReconnect();
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return;
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}
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this.ws = ws;
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ws.addEventListener('open', () => {
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if (this.stopped) return;
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this.reconnectDelay = RECONNECT_BASE_MS;
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this.status?.classList.replace('offline', 'live');
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if (this.pendingAnnounce) {
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ws.send(JSON.stringify({ type: 'announce', points: this.pendingAnnounce }));
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this.pendingAnnounce = null;
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}
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});
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ws.addEventListener('message', (e) => this.onMessage(e));
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ws.addEventListener('close', () => {
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this.status?.classList.replace('live', 'offline');
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this.ws = null;
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this.scheduleReconnect();
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});
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// 'error' is always followed by 'close'; nothing to do here.
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}
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scheduleReconnect() {
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if (this.stopped || this.reconnectTimer) return;
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this.reconnectTimer = setTimeout(() => {
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this.reconnectTimer = null;
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this.connect();
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}, this.reconnectDelay);
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this.reconnectDelay = Math.min(this.reconnectDelay * 2, RECONNECT_MAX_MS);
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}
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announce(points) {
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if (!this.relayUrl) return;
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if (this.ws && this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(JSON.stringify({ type: 'announce', points }));
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} else {
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this.pendingAnnounce = points;
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}
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}
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onMessage(e) {
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let msg;
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try {
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msg = JSON.parse(e.data);
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} catch {
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return;
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}
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if (msg.type === 'ack') {
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if (this.points.length >= 2) {
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this.setValue({ points: this.normalized(), key: msg.key });
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}
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this.ghost = msg.path;
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this.render();
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} else if (msg.type === 'echo') {
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if (this.hero) {
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this.ambient.push(msg.path);
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if (this.ambient.length > MAX_ECHOES) this.ambient.shift();
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this.render();
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} else {
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this.addEchoThumbnail(msg);
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}
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}
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// 'error' frames are intentionally silent: the widget is a
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// form field first, and a rate-limited announce shouldn't
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// alarm anyone mid-form.
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}
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addEchoThumbnail(msg) {
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const thumb = document.createElement('canvas');
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thumb.className = 'gesture-echo';
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// Closer strokes render stronger; 500 is comfortably past the
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// relay's default threshold, so everything stays visible.
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const strength = Math.max(0.35, Math.min(1, 1 - msg.distance / 500));
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thumb.style.setProperty('--echo-strength', String(strength));
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this.echoes.prepend(thumb);
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while (this.echoes.children.length > MAX_ECHOES) {
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this.echoes.lastChild.remove();
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}
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const dpr = window.devicePixelRatio || 1;
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const rect = thumb.getBoundingClientRect();
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thumb.width = Math.max(1, Math.round(rect.width * dpr));
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thumb.height = Math.max(1, Math.round(rect.height * dpr));
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const ctx = thumb.getContext('2d');
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ctx.scale(dpr, dpr);
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this.drawPath(ctx, msg.path, rect.width, rect.height, this.theme().echo, 1.5, 0.15);
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requestAnimationFrame(() => thumb.classList.add('shown'));
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}
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// ── Rendering ──────────────────────────────────────────────────
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// Draw a normalized (-1..1) path fitted into w×h with padding.
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drawPath(ctx, path, w, h, color, width, pad) {
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if (!path || path.length < 2) return;
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const scale = (Math.min(w, h) / 2) * (1 - pad);
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const cx = w / 2, cy = h / 2;
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ctx.strokeStyle = color;
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ctx.lineWidth = width;
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ctx.lineCap = 'round';
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ctx.lineJoin = 'round';
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ctx.beginPath();
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path.forEach(([x, y], i) => {
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const px = cx + x * scale, py = cy + y * scale;
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if (i === 0) ctx.moveTo(px, py);
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else ctx.lineTo(px, py);
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});
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ctx.stroke();
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}
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render() {
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if (!this.ctx) return;
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const t = this.theme();
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this.ctx.clearRect(0, 0, this.cssWidth, this.cssHeight);
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for (const path of this.ambient) {
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this.ctx.globalAlpha = 0.25;
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this.drawPath(this.ctx, path, this.cssWidth, this.cssHeight, t.echo, 1.5, 0.2);
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}
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this.ctx.globalAlpha = 1;
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if (this.ghost) {
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this.drawPath(this.ctx, this.ghost, this.cssWidth, this.cssHeight, t.ghost, 2, 0.2);
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}
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if (this.points.length >= 1) {
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this.ctx.strokeStyle = t.stroke;
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this.ctx.lineWidth = 2;
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this.ctx.lineCap = 'round';
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this.ctx.lineJoin = 'round';
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this.ctx.beginPath();
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this.points.forEach((p, i) => {
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if (i === 0) this.ctx.moveTo(p.x, p.y);
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else this.ctx.lineTo(p.x, p.y);
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});
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this.ctx.stroke();
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}
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}
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stop() {
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this.stopped = true;
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
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if (this.ws) {
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// The close event still fires, but scheduleReconnect
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// no-ops once stopped is set.
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try { this.ws.close(); } catch { /* already dead */ }
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this.ws = null;
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}
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window.removeEventListener('resize', this._onResize);
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this._themeQuery.removeEventListener('change', this._onTheme);
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this.canvas.removeEventListener('pointerdown', this._onDown);
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this.canvas.removeEventListener('pointermove', this._onMove);
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this.canvas.removeEventListener('pointerup', this._onUp);
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this.canvas.removeEventListener('pointercancel', this._onUp);
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}
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}
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export function mountGesture(container, hidden, relayUrl) {
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return new GestureWidget(container, hidden, relayUrl, false);
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}
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// Hero variant: no form field to mirror into, and echoes render as
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// ambient strokes on the drawing canvas itself instead of thumbnails.
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export function mountGestureHero(container, relayUrl) {
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return new GestureWidget(container, null, relayUrl, true);
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}
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