Three changes that belong together, all verified against a real
mounted page in headless WebKit:
- yes.js's two behavior dials (containment/wiggle) now drift on a
smooth two-octave value-noise field at cloud pace (~25s per weather
change) instead of following the mouse. Includes a real bug fix
found in verification: the hash's final XOR yields a SIGNED 32-bit
value in JS, so the "0..1" noise dipped to -0.36 without a
reinterpreting >>> 0.
- The landing hero is position: sticky, so the piece keeps animating
behind the whole page. Cards go translucent with backdrop blur and
a soft shadow so the piece reads faintly through and around them
(near-opaque fallback where backdrop-filter is unsupported). The
hero copy fades out over the first half-screen of scroll - pinned,
it ghosted through the cards. The bottom fade gradient is gone: its
hard-cut reason disappeared with the canvas behind everything.
- Full prefers-color-scheme light theme: warm paper, near-black ink,
accent deepened from dusty cyan to teal ink (#8ec2c0 washes out on
white), wordmark inverted via filter. yes.js mirrors the palette
itself (canvas can't read CSS vars): CMYK process-ink strokes dark
enough to carry on paper, raster ghost repainted as multiply-blended
gray on white, live re-theme on scheme flip with a trail clear.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The container-rect approach (reading .hero-canvas's rendered rect via
ResizeObserver) still jumped on the real device: .hero-copy kept
sliding down as the address bar collapsed even with svh (then lvh)
driving .hero-yes's height, meaning the box's actual rendered height
wasn't holding still the way the "stable" viewport units are spec'd
to. Reading a rect only helps if what it reads is actually fixed - it
wasn't, so no amount of matching the canvas to it would help.
yes.js now writes the fix instead of reading around it: it measures
window.innerWidth/innerHeight once and sets that literal px height as
an inline style on the hero element. Inline style beats the
stylesheet's `height: 100svh` in the cascade, so the box's rendered
height becomes a fixed number in the DOM rather than something
recomputed from a viewport unit on every layout - nothing the browser
does with svh afterward can move it. The old width-gated resize
listener comes back to re-freeze on a genuine resize (orientation
change), since that's still the correct signal for "the address-bar
animation is not what's happening right now."
setupCanvas() measured window.innerWidth/innerHeight directly, then a
resize listener gated on innerWidth changing (guessing which resize
events were "real" vs mobile Safari's address-bar animation). That
measurement had nothing to do with .hero-yes's actual CSS height, so
the canvas and its box could end up disagreeing - which is what was
producing the observed jump in content below the hero on scroll, not
the choice of viewport unit on its own.
Switched to ResizeObserver on .hero-canvas (which tracks .hero-yes via
inset:0), using its contentRect directly. This also drops the
innerWidth-gating heuristic entirely: a fixed-height box never fires
a ResizeObserver callback during the toolbar animation in the first
place, so there's nothing to gate.
Also updated the mouse/touch position normalization to use the
canvas's own displayWidth/displayHeight instead of
window.innerWidth/innerHeight, for the same reason - and fixed the
.hero-yes comment, which still described the lvh reasoning from a
prior attempt after the height value itself had been changed back to
svh directly on origin/main.
The real cause of the scroll jump, confirmed by "doesn't jump before
yes loads": preventDefault() on touchstart/touchmove was inherited
from the original standalone page (where it was harmless - nothing
else on the page to scroll to). Embedded as a hero, .hero-canvas
covers the entire first screen, so any touch-scroll gesture starting
there fought against blocked native scroll the whole time this
component was mounted. The position tracking these handlers do (for
the cosmetic line-cluster wiggle) never needed default prevented -
just switched to passive listeners so the browser scrolls natively.
The container-rect-based sizing (getBoundingClientRect on the parent
element) broke on real mobile Safari - the hero stopped rendering
entirely, most likely a layout-timing dependency window.innerWidth/
innerHeight never had. Revert to the simple, reliable measurement.
For the actual jump: mobile browsers only change window.innerHeight
(not width) as the address bar hides/shows during scroll, firing
`resize` with no real layout change to react to. Genuine resizes
(orientation change, desktop window drag) always change the width
too, so gate the redraw on that instead of reacting to every resize
event or trying to debounce/detect the toolbar animation itself.
Even with dimensions now sourced from the stable CSS container
(previous commit), assigning canvas.width/height unconditionally
clears the canvas buffer regardless of whether the value actually
changed. Mobile Safari fires `resize` repeatedly *during* the address
-bar hide/show animation, not just once at the end, so the handler
was still clearing+redrawing on every one of those events. Debounce
to let the animation settle, then skip the redraw entirely if the
resolved size didn't change.
The rasterized "YES" text (and everything downstream: fontSize, line
rendering) was recomputed from window.innerWidth/innerHeight on every
`resize` event. Mobile Safari fires `resize` continuously as the
address bar hides/shows while scrolling, so the text visibly rescaled
mid-scroll even after .hero-yes's own height was already stabilized
via 100svh. Reading the containing .hero-canvas box's own rendered
size instead ties canvas sizing to that already-stable CSS layout, so
a toolbar-only resize recomputes to the same numbers.
The Rust-side NodeRef gate (previous commit) didn't actually close the
race on fast client-side re-navigation back to / - reproduced the
same crash again after that fix shipped. Harden the actual failure
point directly instead of chasing the exact Leptos/wasm-bindgen
timing: skip setup (not throw) if either canvas is missing.
Leptos/Axum app that renders a Question/Alternative/Feature schema
loaded from a sibling content repo (portal-content). Kanidm OIDC login,
content-driven authorization (Question.qualifies), a generic NATS
KV-backed resource + state-transition mechanism (no bespoke "applicant"
concept baked into the runtime - it's all content), a SHA-256 DAG chain
tying submissions and decisions together, and the "YES - Rasterized
Lines" piece (ported from the live uhhm.no site) as the landing hero.