choo 
:steam_locomotive::train::train::train::train:🚋 - The little framework that could.
A framework for creating sturdy web applications. Built on years of industry experience it distills the essence of functional architectures into a productive package.
Features
- minimal size: weighing
7kb,choois a tiny little framework - single state: immutable single state helps reason about changes
- small api: with only 6 methods, there's not a lot to learn
- minimal tooling: built for the cutting edge
browserifycompiler - transparent side effects: using "effects" and "subscriptions" brings clarity to IO
- omakase: composed out of a balanced selection of open source packages
- idempotent: renders seemlessly in both Node and browsers
- very cute: choo choo!
Demos
- Input example (@examples directory)
- HTTP effects example (@examples directory)
- Mailbox routing example (@examples directory)
Usage
const choo = require('choo')
const app = choo()
app.model('title', {
state: {
title: 'my-demo-app'
},
reducers: {
'update': (action, state) => ({ title: action.payload })
},
effects: {
'update': (action, state, send) => (document.title = action.payload)
}
})
const mainView = (params, state, send) => choo.view`
<main class="app">
<h1>${state.title}</h1>
<label>Set the title</label>
<input
type="text"
placeholder=${state.title}
oninput=${(e) => send('title:update', { payload: e.target.value })}>
</main>
`
app.router((route) => [
route('/', mainView)
])
const tree = app.start()
document.body.appendChild(tree)
Concepts
- user: 🙆
- DOM: the Document Object Model is what is currently displayed in your browser
- actions: a named event with optional properties attached. Used to call
effectsandreducersthat have been registered inmodels - model: optionally namespaced object containing
subscriptions,effectsandreducers - subscriptions: read-only data sources that emit
actions - effects: asynchronous functions that emit an
actionwhen done - reducers: synchronous functions that modify
state - state: a single object that contains all the values used in your application
- router: determines which
viewto render - views: take
stateand returns a newDOM treethat is rendered in the browser
┌───────────────────────────┐ ┌────────┐
│ ┌─────────────────┐ │ │ User │
├────│ Subscriptions │ │ └────────┘
│ ├─────────────────┤ │ │
└────│ Effects │◀───┤ ▼
├─────────────────┤ Actions ┌────────┐
│ Reducers │◀───┴─────│ DOM │
Models──────────────┘ └────────┘
│ ▲
State DOM│tree
▼ │
┌────────┐ ┌────────┐
│ Router │─────State ───▶│ Views │
└────────┘ └────────┘
Effects
Side effects are done through effects declared in app.model(). Unlike
reducers they cannot modify the state by returning objects, but get a
callback passed which is used to emit actions to handle results. Use effects
every time you don't need to modify the state object directly, but wish to
respond to an action.
A typical effect flow looks like:
- An action is received
- An effect is triggered
- The effect performs an async call
- When the async call is done, either a success or error action is emitted
- A reducer catches the action and updates the state
HTTP
choo ships with a built-in http module
that weighs only 2.4kb:
const http = require('choo/http')
// GET JSON
http.get('/my-endpoint', { json: true }, function (err, res, body) {
if (err) throw err
if (res.statusCode !== 200 || !body) throw new Error('something went wrong')
})
// POST JSON
const body = { foo: 'bar' }
http.post('/my-endpoint', { json: body }, function (err, res, body) {
if (err) throw err
if (res.statusCode !== 200 || !body) throw new Error('something went wrong')
})
// DELETE
http.del('/my-endpoint', function (err, res) {
if (err) throw err
if (res.statusCode !== 200) throw new Error('something went wrong')
})
Note that http only runs in the browser to prevent accidental requests when
rendering in Node. For more details view the raynos/xhr
documentation.
Subscriptions
Subscriptions are a way of receiving data from a source. For example when
listening for events from a server using SSE or Websockets for a
chat app, or when catching keyboard input for a videogame.
Server Sent Events (SSE)
Server Sent Events (SSE) allow servers to push data to the browser.
They're the unidirectional cousin of websockets and compliment HTTP
brilliantly. To enable SSE, create a new EventSource, point it at a local
uri (generally /sse) and setup a subscription:
const stream = new document.EventSource('/sse')
app.model({
subscriptions: [
function (send) {
stream.onerror = (e) => send('error', { payload: JSON.stringify(e) })
stream.onmessage = (e) => send('print', { payload: e.data })
}
],
effects: {
'sse:close': () => stream.close()
error: (state, event_ => console.error(`error: ${event.payload}`)),
print: (state, event) => console.log(`pressed key num: ${event.payload}`)
}
})
Keyboard
Most browsers have basic support for keyboard events. To
capture keyboard events, setup a subscription:
app.model({
subscriptions: [
function (send) {
keyboard.onkeypress = (e) => send('print', { payload: e.keyCode })
}
],
effects: {
print: (state, event) => console.log(`pressed key num: ${event.payload}`)
}
})
WebSockets
WebSockets allow for bidirectional communication between servers and browsers:
const socket = new document.WebSocket('ws://localhost:8081')
app.model({
subscriptions: [
function (send) {
socket.onerror = (e) => send('error', { payload: JSON.stringify(e) })
socket.onmessage = (e) => send('print', { payload: e.data })
}
],
effects: {
'ws:close': () => socket.close(),
'ws:send': (state, event) => socket.send(JSON.stringify(event.payload)),
error: (state, event_ => console.error(`error: ${event.payload}`)),
print: (state, event) => console.log(`pressed key num: ${event.payload}`)
}
})
Rendering in Node
Sometimes it's necessary to render code inside of Node; for serving first requests, testing or other purposes. Applications that are capable of being rendered in both Node and the browser are called isomorphic.
Rendering in Node is slightly different than in the browser. First off, to
maintain performance all calls to subscriptions, effects, and reducers
are disabled. That means you need to know what the state of your application is
going to be before you render it - no cheating!
Secondly, the send() method inside router and view has been disabled. If
you call it your program will crash. Disabling all these things means that your
program will render O(n), which is super neat. Off to 10.000
QPS we go!
To render in Node call the .toString() method instead of .start(). The
first argument is the path that should be rendered, the second is the state:
const http = require('http')
const client = require('./client') // path to client entry point
http.createServer(function (req, res) {
const html = client.toString('/', { message: 'hello server!' })
res.setHeader('Content-Type', 'text/html; charset=utf-8')
res.end(html)
})
In order to make our choo app call app.start() in the browser and be
require()-able in Node, we check if module.parent exists:
const choo = require('choo')
const app = choo()
app.router((route) => [
route('/', (params, state, send) => choo.view`
<h1>${state.message}</h1>
`)
])
if (module.parent) module.exports = app
else document.body.appendChild(app.start())
API
app = choo()
Create a new choo app
app.model(name?, obj)
Create a new model. Models modify data and perform IO. Obj takes the following arguments:
- state: object. Key value store of initial values
- reducers: object. Syncronous functions that modify state. Each function
has a signature of
(action, state) - effects: object. Asyncronous functions that perform IO. Each function has
a signature of
(action, state, send)wheresendis a reference toapp.send()
If a name string is passed as a first argument, reducers and signatures
will be prefixed by the name. So if name is "user" and a reducer called
"update" is registered, it would be accessed as 'user:update' in send().
choo.view`html`
Tagged template string HTML builder. See
yo-yo for full documentation. Views
should be passed to app.router()
app.router(params, state, send)
Creates a new router. See
sheet-router for full
documentation. Registered views have a signature of (params, state, send),
where params is URI partials.
html = app.toString(route, state)
Render the application to a string. Useful for rendering on the server. First
argument is a path that's passed to the router. Second argument is the state
object. When calling .toString() instead of .start(), all calls to send()
are disabled, and subscriptions, effects and reducers aren't loaded.
tree = app.start()
Start the application. Returns a DOM element that can be mounted using
document.body.appendChild().
FAQ
How does choo compare to X?
Ah, so this is where I get to rant. choo (chugga-chugga-chugga-choo-choo!)
was built because other options didn't quite cut it for me, so instead of
presenting some faux-objective chart with skewed benchmarks and checklists I'll
give you my opinions directly instead. Ready? Here goes:
- react:
reactis kind of big (155kbwas it?), has a lot of new, odd words and does weird things with versioning. They also like classes a lot, and enforce a lot of abstractions. It also encourages the use ofJSXandbabelwhich break JavaScript, The Language™. And all that without even making clear how code should flow, which is bad in a team setting. I don't like complicated things and in my viewreactis one of them.reactis not for me. - mithril: never used it, never will. I didn't like the API, but if you like it maybe it's worth a shot - the API seems small enough. I wouldn't know how pleasant it is past face value.
- preact: a pretty cool idea; seems to fix most of what is wrong with
react- except what is broken by design (the API). It also doesn't fix the large dependenciesreactseems to use (e.g.react-routerand friends). Ifreactis your jam, and you will not budge, sitting at3kbthis is probably a welcome gift. - angular: definitely not for me. I like small things with a clear mental
model;
angulardoesn't tick any box in my book of nice things. - angular2: I'm not sure what's exactly changed, but I know the addition of
TypeScriptandRxJSdefinitely hasn't made things simpler. Last I checked it was~200kbin size before including some monstrous extra deps. I guessangularand I will just never get along. - mercury: ah,
mercuryis an interesting one. It seemed like a brilliant idea until I started using it - the abstractions felt heavy, and it took team members a long time to pick up. In the end I think usingmercuryhelped greatly in gettingchoowhere it is now. - deku:
dekuis fun. I even contributed a bit in the early days. It could probably best be described as "a functional version ofreact". The dependence onJSXisn't great, but give it a shot if you think it looks neat.
Which packages was choo built on?
- views:
yo-yo - models:
send-action,xtend - routes:
sheet-router - http:
xhr
Does choo use a virtual-dom?
choo uses morphdom, which diffs real DOM nodes instead of virtual
nodes. It turns out that browsers are actually ridiculously good at dealing
with DOM nodes, and it has the added benefit of working with
any library that produces valid DOM nodes. So to put a long answer short:
we're using something even better.
What packages do you recommend to pair with choo?
- tachyons - functional CSS for humans
- sheetify - modular CSS bundler for browserify
- pull-stream - minimal streams
How can I optimize choo?
To bring down file size, consider running the following browserify
transforms:
- unassertify - remove
assert()statements which reduces file size. Use as a--globaltransform - varify - replace
constwithvarstatements. Use as a--globaltransform - uglifyify - minify your code using
UglifyJS2. Use as a
--globaltransform
Is it production ready?
Sure.
Installation
$ npm install choo