Support toggle between V1 and V2 UIs

This commit is contained in:
Kenny Levinsen
2023-02-04 16:52:18 +01:00
parent 3a2badbfd9
commit 74591902e9
+92 -55
View File
@@ -23,13 +23,47 @@ use state::{State, OperationMode};
use event::{Event, Events};
use widgets::{
Audio, Backlight, Battery, Calendar, Clock, Date, Geometry, HorizontalLayout, IndexedLayout,
Interface, InvertedHorizontalLayout, Line, Margin, VerticalLayout, Widget,
Interface, InvertedHorizontalLayout, Line, Margin, VerticalLayout, Widget, Layout,
};
use std::{rc::Rc, thread};
use std::{
env,
rc::Rc,
thread
};
enum UIVersion {
V1,
V2,
}
fn main() {
// let now = Local::now();
let mut args = env::args();
// Skip program name
_ = args.next();
let mut version = UIVersion::V2;
let mut mode = OperationMode::XdgToplevel;
loop {
match args.next() {
Some(ref s) if s == "layer_shell" => {
let width = args.next().map(|x| x.parse::<u32>().ok()).flatten();
let height = args.next().map(|x| x.parse::<u32>().ok()).flatten();
match (width, height) {
(Some(w), Some(h)) => mode = OperationMode::LayerSurface((w, h)),
_ => panic!("invalid arguments"),
}
},
Some(ref s) if s == "xdg_shell" => mode = OperationMode::XdgToplevel,
Some(ref s) if s == "v1" => version = UIVersion::V1,
Some(ref s) if s == "v2" => version = UIVersion::V2,
Some(_) => panic!("unknown argument"),
None => break,
}
}
let conn = Connection::connect_to_env().unwrap();
let event_queue = conn.new_event_queue();
@@ -92,63 +126,66 @@ fn main() {
fm.add_font_path("sans", "/usr/share/fonts/noto/NotoSans-Regular.ttf".to_string());
fm.add_font_path("monospace", "/usr/share/fonts/noto/NotoSansMono-Regular.ttf".to_string());
let clock = Box::new(Clock::new(&mut fm, "sans", 128.));
let calendar = Box::new(Calendar::new(&mut fm, "monospace", 12.0, 1, -1));
let date = Box::new(Date::new(&mut fm, "sans", 48.));
let line = Box::new(Line::new(1));
let launcher = Box::new(Interface::new(events.clone(), &mut fm, "monospace", 32.));
let battery = Box::new(Battery::new(events.clone(), &mut fm, "sans", 24.));
let backlight = Box::new(Backlight::new("intel_backlight", &mut fm, "sans", 24.));
let audio = Box::new(Audio::new(events.clone(), &mut fm, "sans", 24.));
let widgets: Vec<Box<dyn Widget>> =
vec![clock, date, battery, backlight, audio, line, calendar, launcher];
let (widgets, layout): (Vec<Box<dyn Widget>>, Rc<Box<dyn Layout>>) = match version {
UIVersion::V1 => {
let clock = Box::new(Clock::new(&mut fm, "sans", 256.));
let calendar = Box::new(Calendar::new(&mut fm, "monospace", 18.0, -1, 1));
let date = Box::new(Date::new(&mut fm, "sans", 48.));
let launcher = Box::new(Interface::new(events.clone(), &mut fm, "monospace", 32.));
let battery = Box::new(Battery::new(events.clone(), &mut fm, "sans", 24.));
let backlight = Box::new(Backlight::new("intel_backlight", &mut fm, "sans", 24.));
let audio = Box::new(Audio::new(events.clone(), &mut fm, "sans", 24.));
let layout = Rc::new(VerticalLayout::new(vec![
HorizontalLayout::new(vec![
IndexedLayout::new(0),
Margin::new(IndexedLayout::new(1), (16, 16, 0, 0)),
VerticalLayout::new(vec![
Margin::new(IndexedLayout::new(2), (16, 8, 8, 0)),
Margin::new(IndexedLayout::new(3), (16, 8, 8, 0)),
Margin::new(IndexedLayout::new(4), (16, 8, 8, 0)),
]),
]),
IndexedLayout::new(5),
InvertedHorizontalLayout::new(vec![IndexedLayout::new(6), IndexedLayout::new(7)]),
]));
/* alt look
let clock = Box::new(Clock::new(&mut fm, "sans", 256.));
let date = Box::new(Date::new(&mut fm, "sans", 64.));
let calendar = Box::new(Calendar::new(&mut fm, "monospace", 16.0, 3, 1));
let launcher = Box::new(Interface::new(events.clone(), &mut fm, "monospace", 32.));
let battery = Box::new(Battery::new(events.clone(), &mut fm, "sans", 24.));
let backlight = Box::new(Backlight::new("intel_backlight", &mut fm, "sans", 24.));
let widgets: Vec<Box<dyn Widget>> =
vec![clock, date, battery, backlight, calendar];
let layout = Rc::new(Margin::new(
VerticalLayout::new(vec![
HorizontalLayout::new(vec![
VerticalLayout::new(vec![
IndexedLayout::new(1),
IndexedLayout::new(0),
]),
Margin::new(
let v: Vec<Box<dyn Widget>> = vec![clock, date, battery, backlight, audio, calendar, launcher];
let l = Rc::new(Margin::new(
VerticalLayout::new(vec![
HorizontalLayout::new(vec![
VerticalLayout::new(vec![
Margin::new(IndexedLayout::new(2), (0, 0, 0, 8)),
Margin::new(IndexedLayout::new(3), (0, 0, 0, 8)),
IndexedLayout::new(1),
IndexedLayout::new(0),
]),
(88, 0, 0, 0),
),
Margin::new(
VerticalLayout::new(vec![
Margin::new(IndexedLayout::new(2), (0, 0, 0, 8)),
Margin::new(IndexedLayout::new(3), (0, 0, 0, 8)),
Margin::new(IndexedLayout::new(4), (0, 0, 0, 8)),
]),
(88, 0, 0, 0),
),
]),
IndexedLayout::new(5),
IndexedLayout::new(6),
]), (20, 20, 20, 20))
);
(v, l)
}
UIVersion::V2 => {
let clock = Box::new(Clock::new(&mut fm, "sans", 128.));
let calendar = Box::new(Calendar::new(&mut fm, "monospace", 12.0, 1, -1));
let date = Box::new(Date::new(&mut fm, "sans", 48.));
let line = Box::new(Line::new(1));
let launcher = Box::new(Interface::new(events.clone(), &mut fm, "monospace", 32.));
let battery = Box::new(Battery::new(events.clone(), &mut fm, "sans", 24.));
let backlight = Box::new(Backlight::new("intel_backlight", &mut fm, "sans", 24.));
let audio = Box::new(Audio::new(events.clone(), &mut fm, "sans", 24.));
let v: Vec<Box<dyn Widget>> = vec![clock, date, battery, backlight, audio, line, calendar, launcher];
let l = Rc::new(VerticalLayout::new(vec![
HorizontalLayout::new(vec![
IndexedLayout::new(0),
Margin::new(IndexedLayout::new(1), (16, 16, 0, 0)),
VerticalLayout::new(vec![
Margin::new(IndexedLayout::new(2), (16, 8, 8, 0)),
Margin::new(IndexedLayout::new(3), (16, 8, 8, 0)),
Margin::new(IndexedLayout::new(4), (16, 8, 8, 0)),
]),
]),
IndexedLayout::new(4),
//IndexedLayout::new(5),
]), (20, 20, 20, 20))
);
*/
IndexedLayout::new(5),
InvertedHorizontalLayout::new(vec![IndexedLayout::new(6), IndexedLayout::new(7)]),
]));
(v, l)
}
};
let font_thread = thread::Builder::new()
.name("fontloader".to_string())
@@ -157,7 +194,7 @@ fn main() {
fm
}).unwrap();
let mut state = State::new(OperationMode::XdgToplevel, widgets, layout, MaybeFontMap::Waiting(font_thread), events);
let mut state = State::new(mode, widgets, layout, MaybeFontMap::Waiting(font_thread), events);
let mut damage = Vec::new();
for _ in 0..state.widgets.len() {