Files
portal/yes.js
T
Bendik Aagaard Lynghaug aa1a7fa572 Initial commit: content-driven onboarding portal
Leptos/Axum app that renders a Question/Alternative/Feature schema
loaded from a sibling content repo (portal-content). Kanidm OIDC login,
content-driven authorization (Question.qualifies), a generic NATS
KV-backed resource + state-transition mechanism (no bespoke "applicant"
concept baked into the runtime - it's all content), a SHA-256 DAG chain
tying submissions and decisions together, and the "YES - Rasterized
Lines" piece (ported from the live uhhm.no site) as the landing hero.
2026-07-29 19:38:40 +02:00

439 lines
16 KiB
JavaScript

// Ported from ~/repos/webpage/content/visualize/ah.html ("YES - Rasterized
// Lines"), the piece currently live at uhhm.no - kept as the actual asset,
// not reinvented. Two changes from the original: exported as a class (no
// auto-init on `window load`, since Leptos controls when this mounts) and
// a `stop()` method that actually breaks the requestAnimationFrame loop -
// the original ran forever once started, fine for a static page that's
// the whole document, not fine in an SPA where this hero mounts/unmounts
// as you navigate.
export class RasterizedYES {
constructor() {
this.rasterCanvas = document.getElementById('rasterCanvas');
this.lineCanvas = document.getElementById('lineCanvas');
this.rasterCtx = this.rasterCanvas.getContext('2d');
this.lineCtx = this.lineCanvas.getContext('2d');
this.lines = [];
this.rasterData = null;
this.isActive = true;
this.destroyed = false;
this.time = 0;
this.mouseX = 0.5;
this.mouseY = 0.5;
this.containmentStrength = 0.5;
this.wiggleAmount = 0.5;
this.setupCanvas();
this.setupMouseTracking();
this.setupClickHandler();
this.rasterizeText();
this.initializeLines();
this.animate();
}
stop() {
this.destroyed = true;
if (this._resizeHandler) {
window.removeEventListener('resize', this._resizeHandler);
}
}
setupCanvas() {
const pixelRatio = window.devicePixelRatio || 1;
const width = window.innerWidth;
const height = window.innerHeight;
this.rasterCanvas.style.width = width + 'px';
this.rasterCanvas.style.height = height + 'px';
this.lineCanvas.style.width = width + 'px';
this.lineCanvas.style.height = height + 'px';
this.rasterCanvas.width = width * pixelRatio;
this.rasterCanvas.height = height * pixelRatio;
this.lineCanvas.width = width * pixelRatio;
this.lineCanvas.height = height * pixelRatio;
this.rasterCtx.scale(pixelRatio, pixelRatio);
this.lineCtx.scale(pixelRatio, pixelRatio);
this.displayWidth = width;
this.displayHeight = height;
this.pixelRatio = pixelRatio;
if (!this._resizeHandler) {
this._resizeHandler = () => {
this.setupCanvas();
this.rasterizeText();
};
window.addEventListener('resize', this._resizeHandler);
}
}
setupMouseTracking() {
const updatePosition = (clientX, clientY) => {
this.mouseX = clientX / window.innerWidth;
this.mouseY = clientY / window.innerHeight;
this.containmentStrength = 0.1 + (this.mouseX * 0.9);
this.wiggleAmount = 0.1 + (this.mouseY * 1.9);
};
window.addEventListener('mousemove', (e) => {
updatePosition(e.clientX, e.clientY);
});
// Scoped to the canvas itself, not `window` - the original
// standalone page was the whole document, so preventDefault()ing
// touchmove globally was harmless (nothing else to scroll to).
// Embedded as a hero above a longer page, that same global
// handler silently blocks scrolling everywhere, not just over
// the canvas - this only intercepts touches that start there.
this.lineCanvas.addEventListener('touchmove', (e) => {
e.preventDefault();
if (e.touches.length > 0) {
const touch = e.touches[0];
updatePosition(touch.clientX, touch.clientY);
}
}, { passive: false });
this.lineCanvas.addEventListener('touchstart', (e) => {
e.preventDefault();
if (e.touches.length > 0) {
const touch = e.touches[0];
updatePosition(touch.clientX, touch.clientY);
}
}, { passive: false });
this.mouseX = 0.5;
this.mouseY = 0.5;
this.containmentStrength = 0.55;
this.wiggleAmount = 1.05;
}
setupClickHandler() {
this.lineCanvas.addEventListener('click', () => {
this.restartAnimation();
});
}
restartAnimation() {
this.time = 0;
this.lineCtx.fillStyle = '#0a0a0a';
this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
this.initializeLines();
this.isActive = true;
}
rasterizeText() {
const width = this.displayWidth;
const height = this.displayHeight;
const aspectRatio = width / height;
let fontSize;
if (aspectRatio < 1) {
fontSize = width * 0.4;
} else {
fontSize = height * 0.5;
}
this.fontSize = fontSize;
this.rasterCtx.font = `bold ${fontSize}px Arial, sans-serif`;
this.rasterCtx.textAlign = 'left';
this.rasterCtx.textBaseline = 'middle';
const fullTextMetrics = this.rasterCtx.measureText('YES');
const textWidth = fullTextMetrics.width;
const textStartX = (width - textWidth) / 2;
const textY = height / 2;
const letters = ['Y', 'E', 'S'];
this.letterPositions = [];
let currentX = textStartX;
for (let i = 0; i < letters.length; i++) {
const letterMetrics = this.rasterCtx.measureText(letters[i]);
this.letterPositions[i] = {
x: currentX,
y: textY,
width: letterMetrics.width,
centerX: currentX + letterMetrics.width / 2
};
currentX += letterMetrics.width;
}
this.letterRasters = [];
for (let i = 0; i < 3; i++) {
this.rasterCtx.fillStyle = '#111';
this.rasterCtx.fillRect(0, 0, width, height);
this.rasterCtx.fillStyle = '#ffffff';
this.rasterCtx.fillText(letters[i], this.letterPositions[i].x, this.letterPositions[i].y);
this.letterRasters[i] = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
}
this.rasterCtx.fillStyle = '#111';
this.rasterCtx.fillRect(0, 0, width, height);
this.rasterCtx.fillStyle = '#ffffff';
this.rasterCtx.fillText('YES', textStartX, textY);
this.rasterData = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
}
isInSpecificLetter(x, y, letterIndex) {
const canvasX = x * this.pixelRatio;
const canvasY = y * this.pixelRatio;
if (!this.letterRasters || !this.letterRasters[letterIndex] ||
canvasX < 0 || canvasY < 0 ||
canvasX >= this.rasterCanvas.width || canvasY >= this.rasterCanvas.height) {
return false;
}
const index = (Math.floor(canvasY) * this.rasterCanvas.width + Math.floor(canvasX)) * 4;
const red = this.letterRasters[letterIndex].data[index];
return red > 128;
}
initializeLines() {
this.lines = [];
const numLines = 60;
const letterCentroids = this.calculateLetterCentroids();
for (let i = 0; i < numLines; i++) {
const letterIndex = Math.floor(i / (numLines / 3));
let startX, startY, centerX, centerY;
if (letterCentroids[letterIndex]) {
centerX = letterCentroids[letterIndex].x;
centerY = letterCentroids[letterIndex].y;
const startVariation = this.fontSize * 0.1;
startX = centerX + (Math.random() - 0.5) * startVariation;
startY = centerY + (Math.random() - 0.5) * startVariation;
if (!this.isInSpecificLetter(startX, startY, letterIndex)) {
const nearestPoint = this.findNearestSpecificLetterPixel(startX, startY, letterIndex);
if (nearestPoint) {
startX = nearestPoint.x;
startY = nearestPoint.y;
} else {
startX = centerX;
startY = centerY;
}
}
} else {
const letterPos = this.letterPositions[letterIndex];
startX = letterPos.centerX;
startY = letterPos.y;
centerX = startX;
centerY = startY;
}
const colors = [
'hsl(180, 90%, 70%)',
'hsl(300, 90%, 70%)',
'hsl(60, 90%, 70%)'
];
this.lines.push({
relativeX: (startX - centerX) / this.fontSize,
relativeY: (startY - centerY) / this.fontSize,
prevRelativeX: (startX - centerX) / this.fontSize,
prevRelativeY: (startY - centerY) / this.fontSize,
angle: Math.random() * Math.PI * 2,
color: colors[letterIndex],
letterIndex: letterIndex,
lastSeenInside: { x: (startX - centerX) / this.fontSize, y: (startY - centerY) / this.fontSize },
outsideDuration: 0
});
}
}
calculateLetterCentroids() {
const centroids = [];
for (let letterIndex = 0; letterIndex < 3; letterIndex++) {
let sumX = 0, sumY = 0, count = 0;
const letterPos = this.letterPositions[letterIndex];
const searchStartX = Math.max(0, letterPos.x - this.fontSize * 0.1);
const searchEndX = Math.min(this.displayWidth, letterPos.x + letterPos.width + this.fontSize * 0.1);
const searchStartY = Math.max(0, letterPos.y - this.fontSize * 0.6);
const searchEndY = Math.min(this.displayHeight, letterPos.y + this.fontSize * 0.6);
const step = Math.max(1, Math.floor(this.fontSize * 0.02));
for (let y = searchStartY; y <= searchEndY; y += step) {
for (let x = searchStartX; x <= searchEndX; x += step) {
if (this.isInSpecificLetter(x, y, letterIndex)) {
sumX += x;
sumY += y;
count++;
}
}
}
if (count > 0) {
centroids[letterIndex] = {
x: sumX / count,
y: sumY / count
};
} else {
centroids[letterIndex] = {
x: letterPos.centerX,
y: letterPos.y
};
}
}
return centroids;
}
updateLines() {
this.time += 0.016;
if (!this.isActive) return;
const letterCentroids = this.calculateLetterCentroids();
this.lines.forEach(line => {
line.prevRelativeX = line.relativeX;
line.prevRelativeY = line.relativeY;
const centroid = letterCentroids[line.letterIndex];
if (!centroid) return;
const currentX = centroid.x + line.relativeX * this.fontSize;
const currentY = centroid.y + line.relativeY * this.fontSize;
const currentlyInside = this.isInSpecificLetter(currentX, currentY, line.letterIndex);
if (currentlyInside) {
line.outsideDuration = 0;
line.lastSeenInside = { x: line.relativeX, y: line.relativeY };
} else {
line.outsideDuration++;
}
const visionDistance = 0.08 * this.fontSize;
const centerX = currentX + Math.cos(line.angle) * visionDistance;
const centerY = currentY + Math.sin(line.angle) * visionDistance;
const leftX = currentX + Math.cos(line.angle - 0.4) * visionDistance;
const leftY = currentY + Math.sin(line.angle - 0.4) * visionDistance;
const rightX = currentX + Math.cos(line.angle + 0.4) * visionDistance;
const rightY = currentY + Math.sin(line.angle + 0.4) * visionDistance;
const centerSees = this.isInSpecificLetter(centerX, centerY, line.letterIndex);
const leftSees = this.isInSpecificLetter(leftX, leftY, line.letterIndex);
const rightSees = this.isInSpecificLetter(rightX, rightY, line.letterIndex);
let speed = 0.02;
const attractionThreshold = Math.floor(15 + (1 - this.containmentStrength) * 45);
if (line.outsideDuration > attractionThreshold) {
const targetX = line.lastSeenInside.x;
const targetY = line.lastSeenInside.y;
const deltaX = targetX - line.relativeX;
const deltaY = targetY - line.relativeY;
const angleToTarget = Math.atan2(deltaY, deltaX);
let angleDiff = angleToTarget - line.angle;
while (angleDiff > Math.PI) angleDiff -= 2 * Math.PI;
while (angleDiff < -Math.PI) angleDiff += 2 * Math.PI;
const baseAttraction = Math.min(0.4, line.outsideDuration / 80);
const attractionStrength = baseAttraction * this.containmentStrength;
line.angle += angleDiff * attractionStrength;
}
if (centerSees) {
const baseWiggle = 0.15;
line.angle += (Math.random() - 0.5) * baseWiggle * this.wiggleAmount;
} else {
speed *= (0.3 + this.containmentStrength * 0.4);
const baseTurnStrength = 0.3 + (this.containmentStrength * 0.4);
const randomTurnAmount = 0.2 * this.wiggleAmount;
if (leftSees && !rightSees) {
line.angle -= baseTurnStrength + Math.random() * randomTurnAmount;
} else if (rightSees && !leftSees) {
line.angle += baseTurnStrength + Math.random() * randomTurnAmount;
} else {
const randomTurn = (Math.random() - 0.5) * (0.8 + this.wiggleAmount * 0.7);
line.angle += randomTurn;
}
}
line.relativeX += Math.cos(line.angle) * speed;
line.relativeY += Math.sin(line.angle) * speed;
line.relativeX = Math.max(-1.7, Math.min(1.7, line.relativeX));
line.relativeY = Math.max(-1.7, Math.min(1.7, line.relativeY));
});
}
findNearestSpecificLetterPixel(x, y, letterIndex) {
const searchRadius = this.fontSize * 0.08;
const step = Math.max(1, Math.floor(this.fontSize * 0.01));
let nearestPoint = null;
let nearestDistance = Infinity;
for (let dy = -searchRadius; dy <= searchRadius; dy += step) {
for (let dx = -searchRadius; dx <= searchRadius; dx += step) {
const testX = x + dx;
const testY = y + dy;
if (this.isInSpecificLetter(testX, testY, letterIndex)) {
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < nearestDistance) {
nearestDistance = distance;
nearestPoint = { x: testX, y: testY };
}
}
}
}
return nearestPoint;
}
draw() {
this.lineCtx.fillStyle = 'rgba(10, 10, 10, 0.03)';
this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
const letterCentroids = this.calculateLetterCentroids();
this.lines.forEach(line => {
const centroid = letterCentroids[line.letterIndex];
if (!centroid) return;
const currentX = centroid.x + line.relativeX * this.fontSize;
const currentY = centroid.y + line.relativeY * this.fontSize;
const prevX = centroid.x + line.prevRelativeX * this.fontSize;
const prevY = centroid.y + line.prevRelativeY * this.fontSize;
if (prevX === currentX && prevY === currentY) return;
this.lineCtx.strokeStyle = line.color.replace('70%)', '80%, 0.8)');
this.lineCtx.lineWidth = this.fontSize * 0.003;
this.lineCtx.lineCap = 'round';
this.lineCtx.beginPath();
this.lineCtx.moveTo(prevX, prevY);
this.lineCtx.lineTo(currentX, currentY);
this.lineCtx.stroke();
});
}
animate() {
if (this.destroyed) return;
this.updateLines();
this.draw();
requestAnimationFrame(() => this.animate());
}
}