Templated actions; places are pickable in the gesture input
action: /shape/{curve.key} fills placeholders from the submitted
responses and must land on a dynamic page (validated). The gesture
widget now treats relay 'place' (kept) and 'echo' (live presence)
frames as pickable options: picking one re-derives the input's key -
that place's decode becomes the ghost under the stroke and the answer
records {key: picked, own_key, selected_from, selected_distance}, the
labelled pair that later ranks places and calibrates the key. Dedupe
by key; an empty state when nothing is kept at the shape.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
ff2f94e549
commit
b5ee79da8e
+68
-7
@@ -49,6 +49,9 @@ class GestureWidget {
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this.hidden = hidden || null;
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this.relayUrl = relayUrl || '';
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this.ghost = null;
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this.ownKey = null;
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this.selected = null; // {key, path, distance} - a place the visitor picked
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this.seenKeys = new Set();
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this.points = [];
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this.drawing = false;
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this.stopped = false;
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@@ -62,7 +65,12 @@ class GestureWidget {
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container.appendChild(this.canvas);
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this.echoes = document.createElement('div');
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this.echoes.className = 'gesture-echoes';
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this.echoes.setAttribute('role', 'listbox');
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this.echoes.setAttribute('aria-label', 'places near your shape');
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container.appendChild(this.echoes);
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this.empty = document.createElement('p');
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this.empty.className = 'gesture-empty';
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container.appendChild(this.empty);
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if (this.relayUrl) {
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this.status = document.createElement('span');
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this.status.className = 'gesture-status offline';
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@@ -116,6 +124,11 @@ class GestureWidget {
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// (and any ghost from the previous round).
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this.drawing = true;
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this.ghost = null;
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this.ownKey = null;
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this.selected = null;
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this.seenKeys.clear();
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this.echoes.replaceChildren();
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this.empty.textContent = '';
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this.points = [this.pos(e)];
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this.render();
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}
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@@ -214,14 +227,20 @@ class GestureWidget {
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return;
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}
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if (msg.type === 'ack') {
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if (this.points.length >= 2) {
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this.setValue({ points: this.normalized(), key: msg.key });
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}
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this.ownKey = msg.key;
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// Version nibble is the key's first hex digit.
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const version = parseInt((msg.key || '0')[0], 16);
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this.ghost = version >= 2 && Array.isArray(msg.path) ? msg.path : null;
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this.render();
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} else if (msg.type === 'echo') {
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this.ownGhost = version >= 2 && Array.isArray(msg.path) ? msg.path : null;
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this.applySelection();
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// Places arrive right after the ack; say so if none do.
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clearTimeout(this.emptyTimer);
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this.emptyTimer = setTimeout(() => {
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if (!this.echoes.children.length) this.empty.textContent = msg.empty || 'Nothing kept at this shape yet.';
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}, 1500);
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} else if (msg.type === 'echo' || msg.type === 'place') {
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if (!msg.key || this.seenKeys.has(msg.key)) return;
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this.seenKeys.add(msg.key);
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this.empty.textContent = '';
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this.addEchoThumbnail(msg);
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}
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// 'error' frames are intentionally silent: the widget is a
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@@ -229,9 +248,50 @@ class GestureWidget {
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// alarm anyone mid-form.
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}
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// The key the input carries: the visitor's own, or the place they
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// picked (selection re-derives the key - the ghost under the
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// stroke becomes that place's decode, and the answer records both).
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applySelection() {
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if (this.points.length < 2) return;
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const points = this.normalized();
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if (this.selected) {
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this.ghost = this.selected.path;
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this.setValue({ points, key: this.selected.key, own_key: this.ownKey, selected_from: this.ownKey, selected_distance: this.selected.distance });
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} else {
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this.ghost = this.ownGhost || null;
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this.setValue({ points, key: this.ownKey });
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}
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for (const el of this.echoes.children) {
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el.classList.toggle('selected', !!this.selected && el.dataset.key === this.selected.key);
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el.setAttribute('aria-selected', String(!!this.selected && el.dataset.key === this.selected.key));
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}
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this.render();
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}
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select(thumb) {
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const key = thumb.dataset.key;
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if (this.selected && this.selected.key === key) {
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this.selected = null;
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} else {
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this.selected = { key, path: JSON.parse(thumb.dataset.path), distance: Number(thumb.dataset.distance) };
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}
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this.applySelection();
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}
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addEchoThumbnail(msg) {
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const thumb = document.createElement('canvas');
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thumb.className = 'gesture-echo';
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thumb.className = 'gesture-echo' + (msg.type === 'place' ? ' place' : '');
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thumb.dataset.key = msg.key;
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thumb.dataset.path = JSON.stringify(msg.path || []);
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thumb.dataset.distance = String(msg.distance || 0);
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thumb.setAttribute('role', 'option');
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thumb.setAttribute('tabindex', '0');
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thumb.setAttribute('aria-selected', 'false');
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thumb.title = msg.type === 'place'
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? `A place with ${msg.recordings || 0} recording${msg.recordings === 1 ? '' : 's'} - tap to make it your address`
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: 'Someone at this shape right now';
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thumb.addEventListener('click', () => this.select(thumb));
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thumb.addEventListener('keydown', (e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); this.select(thumb); } });
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// Closer strokes render stronger; 500 is comfortably past the
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// relay's default threshold, so everything stays visible.
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const strength = Math.max(0.35, Math.min(1, 1 - msg.distance / 500));
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@@ -296,6 +356,7 @@ class GestureWidget {
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stop() {
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this.stopped = true;
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clearTimeout(this.emptyTimer);
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if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
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if (this.ws) {
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// The close event still fires, but scheduleReconnect
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