Noise-driven YES, sticky hero with frosted cards, full light theme
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Three changes that belong together, all verified against a real
mounted page in headless WebKit:

- yes.js's two behavior dials (containment/wiggle) now drift on a
  smooth two-octave value-noise field at cloud pace (~25s per weather
  change) instead of following the mouse. Includes a real bug fix
  found in verification: the hash's final XOR yields a SIGNED 32-bit
  value in JS, so the "0..1" noise dipped to -0.36 without a
  reinterpreting >>> 0.

- The landing hero is position: sticky, so the piece keeps animating
  behind the whole page. Cards go translucent with backdrop blur and
  a soft shadow so the piece reads faintly through and around them
  (near-opaque fallback where backdrop-filter is unsupported). The
  hero copy fades out over the first half-screen of scroll - pinned,
  it ghosted through the cards. The bottom fade gradient is gone: its
  hard-cut reason disappeared with the canvas behind everything.

- Full prefers-color-scheme light theme: warm paper, near-black ink,
  accent deepened from dusty cyan to teal ink (#8ec2c0 washes out on
  white), wordmark inverted via filter. yes.js mirrors the palette
  itself (canvas can't read CSS vars): CMYK process-ink strokes dark
  enough to carry on paper, raster ghost repainted as multiply-blended
  gray on white, live re-theme on scheme flip with a trail clear.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Bendik Aagaard Lynghaug
2026-08-16 15:53:55 +02:00
co-authored by Claude Fable 5
parent ee91b092d1
commit 1b7ffe0f43
2 changed files with 228 additions and 74 deletions
+140 -52
View File
@@ -36,8 +36,6 @@ export class RasterizedYES {
this.destroyed = false;
this.time = 0;
this.mouseX = 0.5;
this.mouseY = 0.5;
this.containmentStrength = 0.5;
this.wiggleAmount = 0.5;
@@ -48,7 +46,9 @@ export class RasterizedYES {
this.setupCanvas();
this.setupResizeHandler();
this.setupMouseTracking();
this.setupDrift();
this.setupTheme();
this.setupScrollFade();
this.setupClickHandler();
this.rasterizeText();
this.initializeLines();
@@ -60,6 +60,82 @@ export class RasterizedYES {
if (this._resizeHandler) {
window.removeEventListener('resize', this._resizeHandler);
}
if (this._themeQuery) {
this._themeQuery.removeEventListener('change', this._themeHandler);
}
if (this._scrollHandler) {
window.removeEventListener('scroll', this._scrollHandler);
}
}
// The hero is position: sticky (main.css), so without this the
// title/wordmark stay pinned at the viewport bottom for the whole
// page and ghost through the translucent cards scrolling over
// them. Fade the copy out across the first half-screen of scroll;
// visibility: hidden at the end so the wordmark link can't be
// clicked while invisible.
setupScrollFade() {
this.heroCopy = this.heroEl ? this.heroEl.querySelector('.hero-copy') : null;
if (!this.heroCopy) return;
this._scrollHandler = () => {
const opacity = Math.max(0, 1 - window.scrollY / (this.displayHeight * 0.5));
this.heroCopy.style.opacity = opacity;
this.heroCopy.style.visibility = opacity <= 0.01 ? 'hidden' : '';
};
window.addEventListener('scroll', this._scrollHandler, { passive: true });
this._scrollHandler();
}
// Canvas paint can't read CSS custom properties, so the piece
// carries its own copy of both palettes and follows
// prefers-color-scheme itself - values must track main.css's :root
// (--paper especially: the fade fill IS the page background where
// the canvas shows through translucent cards). Dark keeps the
// original neon-on-black inks; light restates them as CMYK process
// inks dark enough to carry on paper, since 80%-lightness pastels
// vanish on white.
setupTheme() {
this._themeQuery = window.matchMedia('(prefers-color-scheme: light)');
this._themeHandler = () => {
this.applyTheme();
// Repaint the raster ghost in the new theme's ink and
// hard-clear the trails - a slow 3%-alpha fade from the
// old paper color would smear across the flip otherwise.
this.rasterizeText();
this.lineCtx.fillStyle = this.theme.paper;
this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
};
this._themeQuery.addEventListener('change', this._themeHandler);
this.applyTheme();
}
applyTheme() {
this.theme = this._themeQuery.matches
? {
paper: '#f6f5f1',
fade: 'rgba(246, 245, 241, 0.03)',
// White ground so multiply (the light theme's CSS
// blend mode for #rasterCanvas) leaves the paper
// untouched; gray ink becomes the faint YES ghost.
rasterBg: '#ffffff',
rasterInk: '#6b6b6b',
strokes: [
'hsla(185, 70%, 32%, 0.85)',
'hsla(315, 60%, 38%, 0.85)',
'hsla(50, 90%, 40%, 0.85)'
]
}
: {
paper: '#0a0a0a',
fade: 'rgba(10, 10, 10, 0.03)',
rasterBg: '#111111',
rasterInk: '#ffffff',
strokes: [
'hsla(180, 90%, 80%, 0.8)',
'hsla(300, 90%, 80%, 0.8)',
'hsla(60, 90%, 80%, 0.8)'
]
};
}
// Reading .hero-canvas's rendered rect (a prior attempt at this)
@@ -119,50 +195,59 @@ export class RasterizedYES {
window.addEventListener('resize', this._resizeHandler);
}
setupMouseTracking() {
const updatePosition = (clientX, clientY) => {
this.mouseX = clientX / this.displayWidth;
this.mouseY = clientY / this.displayHeight;
this.containmentStrength = 0.1 + (this.mouseX * 0.9);
this.wiggleAmount = 0.1 + (this.mouseY * 1.9);
// The two behavior dials (containmentStrength from x, wiggleAmount
// from y) used to follow the pointer. Now a smooth noise field
// wanders them instead - the same 0..1 inputs a mouse would give,
// but drifting at cloud pace, so the piece breathes on its own and
// behaves identically with nobody touching it (which on a landing
// hero is most of the time, and on touch devices was always the
// case between taps). Value noise with two octaves: smooth
// (C1-continuous via smoothstep), never repeats visibly, no jumps.
setupDrift() {
const channel = (seed) => {
const rand = (i) => {
let h = Math.imul(i ^ seed, 2654435761) >>> 0;
h ^= h >>> 13;
h = Math.imul(h, 0x5bd1e995) >>> 0;
// The >>> 0 here is load-bearing: ^ yields a SIGNED
// 32-bit value, and without the reinterpret a set top
// bit made this "0..1" noise go as low as -0.5,
// pushing both dials below their intended floors.
h = (h ^ (h >>> 15)) >>> 0;
return h / 4294967296;
};
const noise = (t) => {
const i = Math.floor(t);
const f = t - i;
const s = f * f * (3 - 2 * f);
return rand(i) * (1 - s) + rand(i + 1) * s;
};
// Two octaves, renormalized to 0..1: the slow octave sets
// the overall weather, the faster one keeps it from
// feeling like a pendulum.
return (t) => (noise(t) * 2 / 3 + noise(t * 2.7 + 913) * 1 / 3);
};
window.addEventListener('mousemove', (e) => {
updatePosition(e.clientX, e.clientY);
});
// One full "weather change" roughly every DRIFT_PERIOD
// seconds per octave - the pace of watching clouds, not of a
// hand on a mouse.
this.driftPeriod = 25;
this.driftX = channel(0x9e3779b9);
this.driftY = channel(0x85ebca6b);
// Scoped to the canvas itself, not `window` (see below), and
// no longer calling preventDefault(): the original standalone
// page was the whole document, so blocking default touch
// behavior was harmless (nothing else to scroll to). Embedded
// as a hero above a longer page, .hero-yes covers the entire
// first screen - preventDefault() here was fighting the
// browser's own native scroll for any touch gesture starting
// in that region, which is what actually caused scrolling to
// jump/stutter (only once this component had mounted and
// attached these listeners - a plain page scroll never needed
// default prevented in the first place, just the position for
// the cosmetic line-cluster tracking below).
this.lineCanvas.addEventListener('touchmove', (e) => {
if (e.touches.length > 0) {
const touch = e.touches[0];
updatePosition(touch.clientX, touch.clientY);
}
}, { passive: true });
this.lineCanvas.addEventListener('touchstart', (e) => {
if (e.touches.length > 0) {
const touch = e.touches[0];
updatePosition(touch.clientX, touch.clientY);
}
}, { passive: true });
this.mouseX = 0.5;
this.mouseY = 0.5;
this.containmentStrength = 0.55;
this.wiggleAmount = 1.05;
}
updateDrift() {
const t = this.time / this.driftPeriod;
const x = this.driftX(t);
const y = this.driftY(t);
// Same mapping the mouse position used to feed.
this.containmentStrength = 0.1 + (x * 0.9);
this.wiggleAmount = 0.1 + (y * 1.9);
}
setupClickHandler() {
this.lineCanvas.addEventListener('click', () => {
this.restartAnimation();
@@ -171,7 +256,7 @@ export class RasterizedYES {
restartAnimation() {
this.time = 0;
this.lineCtx.fillStyle = '#0a0a0a';
this.lineCtx.fillStyle = this.theme.paper;
this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
this.initializeLines();
this.isActive = true;
@@ -227,9 +312,14 @@ export class RasterizedYES {
this.letterRasters[i] = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
}
this.rasterCtx.fillStyle = '#111';
// The visible layer, distinct from the letterRasters sampled
// above (those stay #111/#fff - isInSpecificLetter's red>128
// test depends on it): painted in theme ink so the ghost works
// under the theme's blend mode (overlay on dark, multiply on
// light - see #rasterCanvas in main.css).
this.rasterCtx.fillStyle = this.theme.rasterBg;
this.rasterCtx.fillRect(0, 0, width, height);
this.rasterCtx.fillStyle = '#ffffff';
this.rasterCtx.fillStyle = this.theme.rasterInk;
this.rasterCtx.fillText('YES', textStartX, textY);
this.rasterData = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
@@ -286,19 +376,16 @@ export class RasterizedYES {
centerY = startY;
}
const colors = [
'hsl(180, 90%, 70%)',
'hsl(300, 90%, 70%)',
'hsl(60, 90%, 70%)'
];
// Stroke color lives on the theme, looked up per frame by
// letterIndex (see draw()) - not frozen per line - so a
// theme flip recolors live lines instead of leaving
// dark-theme neon smearing across light paper.
this.lines.push({
relativeX: (startX - centerX) / this.fontSize,
relativeY: (startY - centerY) / this.fontSize,
prevRelativeX: (startX - centerX) / this.fontSize,
prevRelativeY: (startY - centerY) / this.fontSize,
angle: Math.random() * Math.PI * 2,
color: colors[letterIndex],
letterIndex: letterIndex,
lastSeenInside: { x: (startX - centerX) / this.fontSize, y: (startY - centerY) / this.fontSize },
outsideDuration: 0
@@ -347,6 +434,7 @@ export class RasterizedYES {
updateLines() {
this.time += 0.016;
this.updateDrift();
if (!this.isActive) return;
const letterCentroids = this.calculateLetterCentroids();
@@ -454,7 +542,7 @@ export class RasterizedYES {
}
draw() {
this.lineCtx.fillStyle = 'rgba(10, 10, 10, 0.03)';
this.lineCtx.fillStyle = this.theme.fade;
this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
const letterCentroids = this.calculateLetterCentroids();
@@ -470,7 +558,7 @@ export class RasterizedYES {
if (prevX === currentX && prevY === currentY) return;
this.lineCtx.strokeStyle = line.color.replace('70%)', '80%, 0.8)');
this.lineCtx.strokeStyle = this.theme.strokes[line.letterIndex];
this.lineCtx.lineWidth = this.fontSize * 0.003;
this.lineCtx.lineCap = 'round';