Noise-driven YES, sticky hero with frosted cards, full light theme
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Three changes that belong together, all verified against a real mounted page in headless WebKit: - yes.js's two behavior dials (containment/wiggle) now drift on a smooth two-octave value-noise field at cloud pace (~25s per weather change) instead of following the mouse. Includes a real bug fix found in verification: the hash's final XOR yields a SIGNED 32-bit value in JS, so the "0..1" noise dipped to -0.36 without a reinterpreting >>> 0. - The landing hero is position: sticky, so the piece keeps animating behind the whole page. Cards go translucent with backdrop blur and a soft shadow so the piece reads faintly through and around them (near-opaque fallback where backdrop-filter is unsupported). The hero copy fades out over the first half-screen of scroll - pinned, it ghosted through the cards. The bottom fade gradient is gone: its hard-cut reason disappeared with the canvas behind everything. - Full prefers-color-scheme light theme: warm paper, near-black ink, accent deepened from dusty cyan to teal ink (#8ec2c0 washes out on white), wordmark inverted via filter. yes.js mirrors the palette itself (canvas can't read CSS vars): CMYK process-ink strokes dark enough to carry on paper, raster ghost repainted as multiply-blended gray on white, live re-theme on scheme flip with a trail clear. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
ee91b092d1
commit
1b7ffe0f43
@@ -36,8 +36,6 @@ export class RasterizedYES {
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this.destroyed = false;
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this.time = 0;
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this.mouseX = 0.5;
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this.mouseY = 0.5;
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this.containmentStrength = 0.5;
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this.wiggleAmount = 0.5;
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@@ -48,7 +46,9 @@ export class RasterizedYES {
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this.setupCanvas();
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this.setupResizeHandler();
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this.setupMouseTracking();
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this.setupDrift();
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this.setupTheme();
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this.setupScrollFade();
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this.setupClickHandler();
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this.rasterizeText();
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this.initializeLines();
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@@ -60,6 +60,82 @@ export class RasterizedYES {
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if (this._resizeHandler) {
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window.removeEventListener('resize', this._resizeHandler);
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}
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if (this._themeQuery) {
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this._themeQuery.removeEventListener('change', this._themeHandler);
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}
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if (this._scrollHandler) {
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window.removeEventListener('scroll', this._scrollHandler);
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}
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}
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// The hero is position: sticky (main.css), so without this the
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// title/wordmark stay pinned at the viewport bottom for the whole
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// page and ghost through the translucent cards scrolling over
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// them. Fade the copy out across the first half-screen of scroll;
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// visibility: hidden at the end so the wordmark link can't be
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// clicked while invisible.
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setupScrollFade() {
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this.heroCopy = this.heroEl ? this.heroEl.querySelector('.hero-copy') : null;
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if (!this.heroCopy) return;
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this._scrollHandler = () => {
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const opacity = Math.max(0, 1 - window.scrollY / (this.displayHeight * 0.5));
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this.heroCopy.style.opacity = opacity;
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this.heroCopy.style.visibility = opacity <= 0.01 ? 'hidden' : '';
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};
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window.addEventListener('scroll', this._scrollHandler, { passive: true });
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this._scrollHandler();
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}
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// Canvas paint can't read CSS custom properties, so the piece
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// carries its own copy of both palettes and follows
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// prefers-color-scheme itself - values must track main.css's :root
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// (--paper especially: the fade fill IS the page background where
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// the canvas shows through translucent cards). Dark keeps the
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// original neon-on-black inks; light restates them as CMYK process
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// inks dark enough to carry on paper, since 80%-lightness pastels
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// vanish on white.
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setupTheme() {
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this._themeQuery = window.matchMedia('(prefers-color-scheme: light)');
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this._themeHandler = () => {
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this.applyTheme();
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// Repaint the raster ghost in the new theme's ink and
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// hard-clear the trails - a slow 3%-alpha fade from the
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// old paper color would smear across the flip otherwise.
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this.rasterizeText();
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this.lineCtx.fillStyle = this.theme.paper;
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this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
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};
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this._themeQuery.addEventListener('change', this._themeHandler);
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this.applyTheme();
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}
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applyTheme() {
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this.theme = this._themeQuery.matches
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? {
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paper: '#f6f5f1',
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fade: 'rgba(246, 245, 241, 0.03)',
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// White ground so multiply (the light theme's CSS
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// blend mode for #rasterCanvas) leaves the paper
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// untouched; gray ink becomes the faint YES ghost.
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rasterBg: '#ffffff',
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rasterInk: '#6b6b6b',
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strokes: [
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'hsla(185, 70%, 32%, 0.85)',
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'hsla(315, 60%, 38%, 0.85)',
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'hsla(50, 90%, 40%, 0.85)'
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]
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}
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: {
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paper: '#0a0a0a',
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fade: 'rgba(10, 10, 10, 0.03)',
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rasterBg: '#111111',
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rasterInk: '#ffffff',
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strokes: [
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'hsla(180, 90%, 80%, 0.8)',
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'hsla(300, 90%, 80%, 0.8)',
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'hsla(60, 90%, 80%, 0.8)'
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]
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};
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}
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// Reading .hero-canvas's rendered rect (a prior attempt at this)
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@@ -119,50 +195,59 @@ export class RasterizedYES {
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window.addEventListener('resize', this._resizeHandler);
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}
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setupMouseTracking() {
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const updatePosition = (clientX, clientY) => {
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this.mouseX = clientX / this.displayWidth;
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this.mouseY = clientY / this.displayHeight;
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this.containmentStrength = 0.1 + (this.mouseX * 0.9);
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this.wiggleAmount = 0.1 + (this.mouseY * 1.9);
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// The two behavior dials (containmentStrength from x, wiggleAmount
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// from y) used to follow the pointer. Now a smooth noise field
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// wanders them instead - the same 0..1 inputs a mouse would give,
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// but drifting at cloud pace, so the piece breathes on its own and
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// behaves identically with nobody touching it (which on a landing
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// hero is most of the time, and on touch devices was always the
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// case between taps). Value noise with two octaves: smooth
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// (C1-continuous via smoothstep), never repeats visibly, no jumps.
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setupDrift() {
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const channel = (seed) => {
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const rand = (i) => {
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let h = Math.imul(i ^ seed, 2654435761) >>> 0;
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h ^= h >>> 13;
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h = Math.imul(h, 0x5bd1e995) >>> 0;
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// The >>> 0 here is load-bearing: ^ yields a SIGNED
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// 32-bit value, and without the reinterpret a set top
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// bit made this "0..1" noise go as low as -0.5,
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// pushing both dials below their intended floors.
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h = (h ^ (h >>> 15)) >>> 0;
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return h / 4294967296;
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};
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const noise = (t) => {
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const i = Math.floor(t);
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const f = t - i;
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const s = f * f * (3 - 2 * f);
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return rand(i) * (1 - s) + rand(i + 1) * s;
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};
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// Two octaves, renormalized to 0..1: the slow octave sets
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// the overall weather, the faster one keeps it from
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// feeling like a pendulum.
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return (t) => (noise(t) * 2 / 3 + noise(t * 2.7 + 913) * 1 / 3);
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};
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window.addEventListener('mousemove', (e) => {
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updatePosition(e.clientX, e.clientY);
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});
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// One full "weather change" roughly every DRIFT_PERIOD
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// seconds per octave - the pace of watching clouds, not of a
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// hand on a mouse.
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this.driftPeriod = 25;
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this.driftX = channel(0x9e3779b9);
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this.driftY = channel(0x85ebca6b);
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// Scoped to the canvas itself, not `window` (see below), and
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// no longer calling preventDefault(): the original standalone
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// page was the whole document, so blocking default touch
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// behavior was harmless (nothing else to scroll to). Embedded
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// as a hero above a longer page, .hero-yes covers the entire
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// first screen - preventDefault() here was fighting the
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// browser's own native scroll for any touch gesture starting
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// in that region, which is what actually caused scrolling to
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// jump/stutter (only once this component had mounted and
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// attached these listeners - a plain page scroll never needed
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// default prevented in the first place, just the position for
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// the cosmetic line-cluster tracking below).
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this.lineCanvas.addEventListener('touchmove', (e) => {
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if (e.touches.length > 0) {
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const touch = e.touches[0];
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updatePosition(touch.clientX, touch.clientY);
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}
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}, { passive: true });
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this.lineCanvas.addEventListener('touchstart', (e) => {
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if (e.touches.length > 0) {
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const touch = e.touches[0];
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updatePosition(touch.clientX, touch.clientY);
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}
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}, { passive: true });
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this.mouseX = 0.5;
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this.mouseY = 0.5;
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this.containmentStrength = 0.55;
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this.wiggleAmount = 1.05;
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}
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updateDrift() {
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const t = this.time / this.driftPeriod;
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const x = this.driftX(t);
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const y = this.driftY(t);
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// Same mapping the mouse position used to feed.
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this.containmentStrength = 0.1 + (x * 0.9);
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this.wiggleAmount = 0.1 + (y * 1.9);
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}
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setupClickHandler() {
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this.lineCanvas.addEventListener('click', () => {
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this.restartAnimation();
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@@ -171,7 +256,7 @@ export class RasterizedYES {
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restartAnimation() {
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this.time = 0;
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this.lineCtx.fillStyle = '#0a0a0a';
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this.lineCtx.fillStyle = this.theme.paper;
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this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
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this.initializeLines();
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this.isActive = true;
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@@ -227,9 +312,14 @@ export class RasterizedYES {
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this.letterRasters[i] = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
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}
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this.rasterCtx.fillStyle = '#111';
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// The visible layer, distinct from the letterRasters sampled
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// above (those stay #111/#fff - isInSpecificLetter's red>128
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// test depends on it): painted in theme ink so the ghost works
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// under the theme's blend mode (overlay on dark, multiply on
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// light - see #rasterCanvas in main.css).
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this.rasterCtx.fillStyle = this.theme.rasterBg;
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this.rasterCtx.fillRect(0, 0, width, height);
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this.rasterCtx.fillStyle = '#ffffff';
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this.rasterCtx.fillStyle = this.theme.rasterInk;
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this.rasterCtx.fillText('YES', textStartX, textY);
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this.rasterData = this.rasterCtx.getImageData(0, 0, this.rasterCanvas.width, this.rasterCanvas.height);
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@@ -286,19 +376,16 @@ export class RasterizedYES {
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centerY = startY;
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}
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const colors = [
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'hsl(180, 90%, 70%)',
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'hsl(300, 90%, 70%)',
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'hsl(60, 90%, 70%)'
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];
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// Stroke color lives on the theme, looked up per frame by
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// letterIndex (see draw()) - not frozen per line - so a
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// theme flip recolors live lines instead of leaving
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// dark-theme neon smearing across light paper.
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this.lines.push({
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relativeX: (startX - centerX) / this.fontSize,
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relativeY: (startY - centerY) / this.fontSize,
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prevRelativeX: (startX - centerX) / this.fontSize,
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prevRelativeY: (startY - centerY) / this.fontSize,
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angle: Math.random() * Math.PI * 2,
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color: colors[letterIndex],
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letterIndex: letterIndex,
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lastSeenInside: { x: (startX - centerX) / this.fontSize, y: (startY - centerY) / this.fontSize },
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outsideDuration: 0
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@@ -347,6 +434,7 @@ export class RasterizedYES {
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updateLines() {
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this.time += 0.016;
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this.updateDrift();
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if (!this.isActive) return;
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const letterCentroids = this.calculateLetterCentroids();
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@@ -454,7 +542,7 @@ export class RasterizedYES {
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}
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draw() {
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this.lineCtx.fillStyle = 'rgba(10, 10, 10, 0.03)';
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this.lineCtx.fillStyle = this.theme.fade;
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this.lineCtx.fillRect(0, 0, this.displayWidth, this.displayHeight);
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const letterCentroids = this.calculateLetterCentroids();
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@@ -470,7 +558,7 @@ export class RasterizedYES {
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if (prevX === currentX && prevY === currentY) return;
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this.lineCtx.strokeStyle = line.color.replace('70%)', '80%, 0.8)');
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this.lineCtx.strokeStyle = this.theme.strokes[line.letterIndex];
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this.lineCtx.lineWidth = this.fontSize * 0.003;
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this.lineCtx.lineCap = 'round';
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