2026-08-23 13:03:29 +02:00
|
|
|
|
// The `type: gesture` requirement widget: draw one stroke on a canvas,
|
|
|
|
|
|
// and the stroke becomes the field's value. Mirrors the two house
|
|
|
|
|
|
// patterns at once:
|
|
|
|
|
|
//
|
|
|
|
|
|
// - prosekit-editor.js's hidden-input bridge: the widget writes JSON
|
|
|
|
|
|
// into a paired hidden <input> and fires a real bubbling `input`
|
|
|
|
|
|
// event, so the Rust side reuses the exact same RwSignal/on:input
|
|
|
|
|
|
// wiring every other field kind uses - no bespoke value channel.
|
|
|
|
|
|
// - yes.js's lifecycle: mountGesture returns a handle whose stop()
|
|
|
|
|
|
// tears everything down (socket, listeners, rAF), because SPA
|
|
|
|
|
|
// navigation never unloads the document.
|
|
|
|
|
|
//
|
|
|
|
|
|
// When a relay URL is given, the widget also speaks the redoal-relay
|
|
|
|
|
|
// protocol (ADR-0013 in the redoal repo): announce the stroke, receive
|
2026-08-30 11:21:20 +02:00
|
|
|
|
// an ack carrying the stroke's gesture key (the decoded path it also
|
|
|
|
|
|
// carries is ignored: decode_key's sketch is too rough to show), and
|
|
|
|
|
|
// receive echoes of similar strokes other visitors drew, shown as
|
|
|
|
|
|
// thumbnails.
|
2026-08-23 13:03:29 +02:00
|
|
|
|
// Everything network is best-effort: no relay, refused connection, or
|
|
|
|
|
|
// a dropped socket all degrade to a plain offline drawing input.
|
|
|
|
|
|
//
|
|
|
|
|
|
// Canvas colors can't come from CSS custom properties (same
|
|
|
|
|
|
// constraint yes.js documents), so the widget carries its own copy of
|
|
|
|
|
|
// the palette for both themes - any palette change must land here AND
|
|
|
|
|
|
// in style/main.css.
|
|
|
|
|
|
|
|
|
|
|
|
const THEMES = {
|
|
|
|
|
|
dark: {
|
|
|
|
|
|
stroke: '#8ec2c0',
|
|
|
|
|
|
echo: '#8ec2c0',
|
|
|
|
|
|
},
|
|
|
|
|
|
light: {
|
|
|
|
|
|
stroke: '#47807e',
|
|
|
|
|
|
echo: '#47807e',
|
|
|
|
|
|
},
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
const MIN_POINT_DISTANCE = 3; // css px between recorded points
|
|
|
|
|
|
const MAX_ECHOES = 8;
|
|
|
|
|
|
const RECONNECT_BASE_MS = 1000;
|
|
|
|
|
|
const RECONNECT_MAX_MS = 30000;
|
|
|
|
|
|
|
|
|
|
|
|
class GestureWidget {
|
2026-08-25 17:26:29 +02:00
|
|
|
|
constructor(container, hidden, relayUrl) {
|
2026-08-23 13:03:29 +02:00
|
|
|
|
this.container = container;
|
|
|
|
|
|
this.hidden = hidden || null;
|
|
|
|
|
|
this.relayUrl = relayUrl || '';
|
|
|
|
|
|
this.points = [];
|
|
|
|
|
|
this.drawing = false;
|
|
|
|
|
|
this.stopped = false;
|
|
|
|
|
|
this.ws = null;
|
|
|
|
|
|
this.reconnectDelay = RECONNECT_BASE_MS;
|
|
|
|
|
|
this.reconnectTimer = null;
|
|
|
|
|
|
this.pendingAnnounce = null;
|
|
|
|
|
|
|
|
|
|
|
|
this.canvas = document.createElement('canvas');
|
|
|
|
|
|
this.canvas.className = 'gesture-canvas';
|
|
|
|
|
|
container.appendChild(this.canvas);
|
2026-08-25 17:26:29 +02:00
|
|
|
|
this.echoes = document.createElement('div');
|
|
|
|
|
|
this.echoes.className = 'gesture-echoes';
|
|
|
|
|
|
container.appendChild(this.echoes);
|
2026-08-23 13:03:29 +02:00
|
|
|
|
if (this.relayUrl) {
|
|
|
|
|
|
this.status = document.createElement('span');
|
|
|
|
|
|
this.status.className = 'gesture-status offline';
|
|
|
|
|
|
this.status.setAttribute('aria-label', 'relay connection');
|
|
|
|
|
|
container.appendChild(this.status);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
this._themeQuery = window.matchMedia('(prefers-color-scheme: light)');
|
|
|
|
|
|
this._onTheme = () => this.render();
|
|
|
|
|
|
this._themeQuery.addEventListener('change', this._onTheme);
|
|
|
|
|
|
|
|
|
|
|
|
this._onResize = () => { this.sizeCanvas(); this.render(); };
|
|
|
|
|
|
window.addEventListener('resize', this._onResize);
|
|
|
|
|
|
this.sizeCanvas();
|
|
|
|
|
|
|
|
|
|
|
|
this._onDown = (e) => this.beginStroke(e);
|
|
|
|
|
|
this._onMove = (e) => this.extendStroke(e);
|
|
|
|
|
|
this._onUp = (e) => this.endStroke(e);
|
|
|
|
|
|
this.canvas.addEventListener('pointerdown', this._onDown);
|
|
|
|
|
|
this.canvas.addEventListener('pointermove', this._onMove);
|
|
|
|
|
|
this.canvas.addEventListener('pointerup', this._onUp);
|
|
|
|
|
|
this.canvas.addEventListener('pointercancel', this._onUp);
|
|
|
|
|
|
|
|
|
|
|
|
if (this.relayUrl) this.connect();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
theme() {
|
|
|
|
|
|
return this._themeQuery.matches ? THEMES.light : THEMES.dark;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
sizeCanvas() {
|
|
|
|
|
|
const rect = this.canvas.getBoundingClientRect();
|
|
|
|
|
|
const dpr = window.devicePixelRatio || 1;
|
|
|
|
|
|
this.canvas.width = Math.max(1, Math.round(rect.width * dpr));
|
|
|
|
|
|
this.canvas.height = Math.max(1, Math.round(rect.height * dpr));
|
|
|
|
|
|
this.ctx = this.canvas.getContext('2d');
|
|
|
|
|
|
this.ctx.scale(dpr, dpr);
|
|
|
|
|
|
this.cssWidth = rect.width;
|
|
|
|
|
|
this.cssHeight = rect.height;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pos(e) {
|
|
|
|
|
|
const rect = this.canvas.getBoundingClientRect();
|
|
|
|
|
|
return { x: e.clientX - rect.left, y: e.clientY - rect.top };
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
beginStroke(e) {
|
|
|
|
|
|
e.preventDefault();
|
|
|
|
|
|
this.canvas.setPointerCapture(e.pointerId);
|
|
|
|
|
|
// One stroke only - a new pointerdown replaces the old drawing
|
2026-08-30 11:21:20 +02:00
|
|
|
|
// (and any ambient trails from the previous round).
|
2026-08-23 13:03:29 +02:00
|
|
|
|
this.drawing = true;
|
|
|
|
|
|
this.points = [this.pos(e)];
|
|
|
|
|
|
this.render();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
extendStroke(e) {
|
|
|
|
|
|
if (!this.drawing) return;
|
|
|
|
|
|
const p = this.pos(e);
|
|
|
|
|
|
const last = this.points[this.points.length - 1];
|
|
|
|
|
|
const dx = p.x - last.x, dy = p.y - last.y;
|
|
|
|
|
|
if (Math.sqrt(dx * dx + dy * dy) < MIN_POINT_DISTANCE) return;
|
|
|
|
|
|
this.points.push(p);
|
|
|
|
|
|
this.render();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
endStroke() {
|
|
|
|
|
|
if (!this.drawing) return;
|
|
|
|
|
|
this.drawing = false;
|
|
|
|
|
|
if (this.points.length < 2) return;
|
|
|
|
|
|
const normalized = this.normalized();
|
|
|
|
|
|
this.setValue({ points: normalized, key: null });
|
|
|
|
|
|
this.announce(normalized);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Canvas-frame normalization into the -1..1 square (the relay
|
|
|
|
|
|
// re-normalizes around the stroke itself before keying - this
|
|
|
|
|
|
// just bounds the payload and keeps the stored value
|
|
|
|
|
|
// resolution-independent).
|
|
|
|
|
|
normalized() {
|
|
|
|
|
|
const half = Math.max(this.cssWidth, this.cssHeight) / 2;
|
|
|
|
|
|
const cx = this.cssWidth / 2, cy = this.cssHeight / 2;
|
|
|
|
|
|
return this.points.map((p) => [
|
|
|
|
|
|
Math.round(((p.x - cx) / half) * 10000) / 10000,
|
|
|
|
|
|
Math.round(((p.y - cy) / half) * 10000) / 10000,
|
|
|
|
|
|
]);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
setValue(value) {
|
|
|
|
|
|
if (!this.hidden) return;
|
|
|
|
|
|
this.hidden.value = JSON.stringify(value);
|
|
|
|
|
|
this.hidden.dispatchEvent(new Event('input', { bubbles: true }));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ── Relay ──────────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
connect() {
|
|
|
|
|
|
if (this.stopped) return;
|
|
|
|
|
|
let ws;
|
|
|
|
|
|
try {
|
|
|
|
|
|
ws = new WebSocket(this.relayUrl);
|
|
|
|
|
|
} catch {
|
|
|
|
|
|
this.scheduleReconnect();
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
this.ws = ws;
|
|
|
|
|
|
ws.addEventListener('open', () => {
|
|
|
|
|
|
if (this.stopped) return;
|
|
|
|
|
|
this.reconnectDelay = RECONNECT_BASE_MS;
|
|
|
|
|
|
this.status?.classList.replace('offline', 'live');
|
|
|
|
|
|
if (this.pendingAnnounce) {
|
|
|
|
|
|
ws.send(JSON.stringify({ type: 'announce', points: this.pendingAnnounce }));
|
|
|
|
|
|
this.pendingAnnounce = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
});
|
|
|
|
|
|
ws.addEventListener('message', (e) => this.onMessage(e));
|
|
|
|
|
|
ws.addEventListener('close', () => {
|
|
|
|
|
|
this.status?.classList.replace('live', 'offline');
|
|
|
|
|
|
this.ws = null;
|
|
|
|
|
|
this.scheduleReconnect();
|
|
|
|
|
|
});
|
|
|
|
|
|
// 'error' is always followed by 'close'; nothing to do here.
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
scheduleReconnect() {
|
|
|
|
|
|
if (this.stopped || this.reconnectTimer) return;
|
|
|
|
|
|
this.reconnectTimer = setTimeout(() => {
|
|
|
|
|
|
this.reconnectTimer = null;
|
|
|
|
|
|
this.connect();
|
|
|
|
|
|
}, this.reconnectDelay);
|
|
|
|
|
|
this.reconnectDelay = Math.min(this.reconnectDelay * 2, RECONNECT_MAX_MS);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
announce(points) {
|
|
|
|
|
|
if (!this.relayUrl) return;
|
|
|
|
|
|
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
|
|
|
|
|
|
this.ws.send(JSON.stringify({ type: 'announce', points }));
|
|
|
|
|
|
} else {
|
|
|
|
|
|
this.pendingAnnounce = points;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
onMessage(e) {
|
|
|
|
|
|
let msg;
|
|
|
|
|
|
try {
|
|
|
|
|
|
msg = JSON.parse(e.data);
|
|
|
|
|
|
} catch {
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (msg.type === 'ack') {
|
|
|
|
|
|
if (this.points.length >= 2) {
|
|
|
|
|
|
this.setValue({ points: this.normalized(), key: msg.key });
|
|
|
|
|
|
}
|
|
|
|
|
|
} else if (msg.type === 'echo') {
|
2026-08-25 17:26:29 +02:00
|
|
|
|
this.addEchoThumbnail(msg);
|
2026-08-23 13:03:29 +02:00
|
|
|
|
}
|
|
|
|
|
|
// 'error' frames are intentionally silent: the widget is a
|
|
|
|
|
|
// form field first, and a rate-limited announce shouldn't
|
|
|
|
|
|
// alarm anyone mid-form.
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
addEchoThumbnail(msg) {
|
|
|
|
|
|
const thumb = document.createElement('canvas');
|
|
|
|
|
|
thumb.className = 'gesture-echo';
|
|
|
|
|
|
// Closer strokes render stronger; 500 is comfortably past the
|
|
|
|
|
|
// relay's default threshold, so everything stays visible.
|
|
|
|
|
|
const strength = Math.max(0.35, Math.min(1, 1 - msg.distance / 500));
|
|
|
|
|
|
thumb.style.setProperty('--echo-strength', String(strength));
|
|
|
|
|
|
this.echoes.prepend(thumb);
|
|
|
|
|
|
while (this.echoes.children.length > MAX_ECHOES) {
|
|
|
|
|
|
this.echoes.lastChild.remove();
|
|
|
|
|
|
}
|
|
|
|
|
|
const dpr = window.devicePixelRatio || 1;
|
|
|
|
|
|
const rect = thumb.getBoundingClientRect();
|
|
|
|
|
|
thumb.width = Math.max(1, Math.round(rect.width * dpr));
|
|
|
|
|
|
thumb.height = Math.max(1, Math.round(rect.height * dpr));
|
|
|
|
|
|
const ctx = thumb.getContext('2d');
|
|
|
|
|
|
ctx.scale(dpr, dpr);
|
|
|
|
|
|
this.drawPath(ctx, msg.path, rect.width, rect.height, this.theme().echo, 1.5, 0.15);
|
2026-08-23 13:16:53 +02:00
|
|
|
|
// A timeout, not requestAnimationFrame: the class must land on
|
|
|
|
|
|
// a later tick for the opacity transition to run, and rAF
|
|
|
|
|
|
// doesn't tick at all in headless engines.
|
|
|
|
|
|
setTimeout(() => thumb.classList.add('shown'), 30);
|
2026-08-23 13:03:29 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ── Rendering ──────────────────────────────────────────────────
|
|
|
|
|
|
|
|
|
|
|
|
// Draw a normalized (-1..1) path fitted into w×h with padding.
|
|
|
|
|
|
drawPath(ctx, path, w, h, color, width, pad) {
|
|
|
|
|
|
if (!path || path.length < 2) return;
|
|
|
|
|
|
const scale = (Math.min(w, h) / 2) * (1 - pad);
|
|
|
|
|
|
const cx = w / 2, cy = h / 2;
|
|
|
|
|
|
ctx.strokeStyle = color;
|
|
|
|
|
|
ctx.lineWidth = width;
|
|
|
|
|
|
ctx.lineCap = 'round';
|
|
|
|
|
|
ctx.lineJoin = 'round';
|
|
|
|
|
|
ctx.beginPath();
|
|
|
|
|
|
path.forEach(([x, y], i) => {
|
|
|
|
|
|
const px = cx + x * scale, py = cy + y * scale;
|
|
|
|
|
|
if (i === 0) ctx.moveTo(px, py);
|
|
|
|
|
|
else ctx.lineTo(px, py);
|
|
|
|
|
|
});
|
|
|
|
|
|
ctx.stroke();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
render() {
|
|
|
|
|
|
if (!this.ctx) return;
|
|
|
|
|
|
const t = this.theme();
|
|
|
|
|
|
this.ctx.clearRect(0, 0, this.cssWidth, this.cssHeight);
|
|
|
|
|
|
if (this.points.length >= 1) {
|
|
|
|
|
|
this.ctx.strokeStyle = t.stroke;
|
|
|
|
|
|
this.ctx.lineWidth = 2;
|
|
|
|
|
|
this.ctx.lineCap = 'round';
|
|
|
|
|
|
this.ctx.lineJoin = 'round';
|
|
|
|
|
|
this.ctx.beginPath();
|
|
|
|
|
|
this.points.forEach((p, i) => {
|
|
|
|
|
|
if (i === 0) this.ctx.moveTo(p.x, p.y);
|
|
|
|
|
|
else this.ctx.lineTo(p.x, p.y);
|
|
|
|
|
|
});
|
|
|
|
|
|
this.ctx.stroke();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
stop() {
|
|
|
|
|
|
this.stopped = true;
|
|
|
|
|
|
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
|
|
|
|
|
|
if (this.ws) {
|
|
|
|
|
|
// The close event still fires, but scheduleReconnect
|
|
|
|
|
|
// no-ops once stopped is set.
|
|
|
|
|
|
try { this.ws.close(); } catch { /* already dead */ }
|
|
|
|
|
|
this.ws = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
window.removeEventListener('resize', this._onResize);
|
|
|
|
|
|
this._themeQuery.removeEventListener('change', this._onTheme);
|
|
|
|
|
|
this.canvas.removeEventListener('pointerdown', this._onDown);
|
|
|
|
|
|
this.canvas.removeEventListener('pointermove', this._onMove);
|
|
|
|
|
|
this.canvas.removeEventListener('pointerup', this._onUp);
|
|
|
|
|
|
this.canvas.removeEventListener('pointercancel', this._onUp);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
export function mountGesture(container, hidden, relayUrl) {
|
2026-08-25 17:26:29 +02:00
|
|
|
|
return new GestureWidget(container, hidden, relayUrl);
|
2026-08-23 13:03:29 +02:00
|
|
|
|
}
|