draw: Add ability to set individual char color
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+56
-1
@@ -58,13 +58,68 @@ pub fn draw_text(
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Ok((x_max, y_max))
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}
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pub fn draw_text_individual_colors(
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font_data: &'static [u8],
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buf: &mut Buffer,
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background_color: &Color,
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color: &[Color],
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size: f32,
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s: &str,
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) -> Result<(u32, u32), ::std::io::Error> {
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// Load the font
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// This only succeeds if collection consists of one font
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let font = Font::from_bytes(font_data as &[u8]).expect("Error constructing Font");
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// The font size to use
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let scale = Scale::uniform(size);
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let v_metrics = font.v_metrics(scale);
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// layout the glyphs in a line with 20 pixels padding
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let glyphs: Vec<_> = font
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.layout(s, scale, point(0.0, v_metrics.ascent))
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.collect();
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let mut x_max: u32 = 0;
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let mut y_max: u32 = 0;
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let mut x_pos: usize = 0;
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// Loop through the glyphs in the text, positing each one on a line
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for glyph in glyphs {
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if let Some(bounding_box) = glyph.pixel_bounding_box() {
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if bounding_box.max.x > x_max as i32 {
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x_max = bounding_box.max.x as u32;
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}
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if bounding_box.max.y > y_max as i32 {
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y_max = bounding_box.max.y as u32;
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}
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// Draw the glyph into the image per-pixel by using the draw closure
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glyph.draw(|x, y, o| {
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let x = x + bounding_box.min.x as u32;
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let y = y + bounding_box.min.y as u32;
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let o = if o > 1.0 {
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1.0
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} else if o < 0.0 {
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0.0
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} else {
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o
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};
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let _ = buf.put((x, y), &background_color.blend(&color[x_pos], o));
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});
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x_pos += 1;
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}
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}
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Ok((x_max, y_max))
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}
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pub fn draw_text_fixed_width(
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font_data: &'static [u8],
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buf: &mut Buffer,
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background_color: &Color,
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color: &Color,
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size: f32,
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distances: Vec<u32>,
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distances: &[u32],
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s: &str,
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) -> Result<(), ::std::io::Error> {
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// Load the font
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