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//use serde::{Deserialize, Serialize};
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//#[derive(Serialize, Deserialize, Debug, Clone, Copy, Default)]
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pub struct Color {
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red: f32,
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green: f32,
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blue: f32,
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opacity: f32,
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}
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impl Color {
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pub fn new(red: f32, green: f32, blue: f32, opacity: f32) -> Color {
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let (red, green, blue, opacity) = clamp(red, green, blue, opacity);
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Color {
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red,
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green,
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blue,
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opacity,
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}
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}
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pub fn blend(&self, other: &Color, ratio: f32) -> Color {
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let ratio = clamp_f32(ratio, 0.0, 1.0);
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Color {
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red: blend_f32(self.red, other.red, ratio),
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green: blend_f32(self.green, other.green, ratio),
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blue: blend_f32(self.blue, other.blue, ratio),
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opacity: blend_f32(self.opacity, other.opacity, ratio),
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}
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}
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#[inline]
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pub fn as_argb8888(&self) -> u32 {
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((255.0 * self.opacity) as u32 & 0xFF) << 24
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| ((255.0 * self.red) as u32 & 0xFF) << 16
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| ((255.0 * self.green) as u32 & 0xFF) << 8
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| ((255.0 * self.blue) as u32 & 0xFF)
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}
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}
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#[inline]
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fn clamp(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
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clamp_naive(r, g, b, o)
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}
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#[inline]
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fn clamp_naive(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
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(
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clamp_f32(r, 0.0, 1.0),
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clamp_f32(g, 0.0, 1.0),
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clamp_f32(b, 0.0, 1.0),
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clamp_f32(o, 0.0, 1.0),
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)
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}
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#[inline]
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fn clamp_f32(v: f32, a: f32, b: f32) -> f32 {
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if v > b {
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b
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} else if v < a {
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a
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} else {
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v
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}
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}
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#[inline]
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fn blend_f32(a: f32, b: f32, r: f32) -> f32 {
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a + ((b - a) * r)
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}
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