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wldash/src/draw.rs
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use crate::buffer::Buffer;
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use crate::color::Color;
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use rusttype::{point, Font, Scale};
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pub static DEJAVUSANS_MONO: &'static [u8] = include_bytes!("../fonts/dejavu/DejaVuSansMono.ttf");
pub static ROBOTO_REGULAR: &'static [u8] = include_bytes!("../fonts/Roboto-Regular.ttf");
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pub fn draw_text(
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font_data: &'static [u8],
buf: &mut Buffer,
background_color: &Color,
color: &Color,
size: f32,
s: &str,
) -> Result<(), ::std::io::Error> {
// Load the font
// This only succeeds if collection consists of one font
let font = Font::from_bytes(font_data as &[u8]).expect("Error constructing Font");
// The font size to use
let scale = Scale::uniform(size);
let v_metrics = font.v_metrics(scale);
// layout the glyphs in a line with 20 pixels padding
let glyphs: Vec<_> = font
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.layout(s, scale, point(0.0, v_metrics.ascent))
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.collect();
// Loop through the glyphs in the text, positing each one on a line
for glyph in glyphs {
if let Some(bounding_box) = glyph.pixel_bounding_box() {
// Draw the glyph into the image per-pixel by using the draw closure
glyph.draw(|x, y, o| {
let x = x + bounding_box.min.x as u32;
let y = y + bounding_box.min.y as u32;
let o = if o > 1.0 {
1.0
} else if o < 0.0 {
0.0
} else {
o
};
buf.put((x, y), &background_color.blend(color, o));
});
}
}
Ok(())
}
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pub fn draw_text_fixed_width(
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font_data: &'static [u8],
buf: &mut Buffer,
background_color: &Color,
color: &Color,
size: f32,
distances: Vec<u32>,
s: &str,
) -> Result<(), ::std::io::Error> {
// Load the font
// This only succeeds if collection consists of one font
let font = Font::from_bytes(font_data as &[u8]).expect("Error constructing Font");
// The font size to use
let scale = Scale::uniform(size);
let v_metrics = font.v_metrics(scale);
// layout the glyphs in a line with 20 pixels padding
let glyphs: Vec<_> = font
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.layout(s, scale, point(0.0, v_metrics.ascent))
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.collect();
// Loop through the glyphs in the text, positing each one on a line
let mut x_pos: usize = 0;
let mut x_off: u32 = 0;
for glyph in glyphs {
if let Some(bounding_box) = glyph.pixel_bounding_box() {
let x_dist = distances[x_pos];
let width = (bounding_box.max.x - bounding_box.min.x) as u32;
let offset = (x_dist - width) / 2;
// Draw the glyph into the image per-pixel by using the draw closure
glyph.draw(|x, y, o| {
let off = x_off + offset + 20;
let x = x + off as u32;
let y = y + bounding_box.min.y as u32;
let o = if o > 1.0 {
1.0
} else if o < 0.0 {
0.0
} else {
o
};
buf.put((x, y), &background_color.blend(color, o));
});
x_pos += 1;
x_off += x_dist;
}
}
Ok(())
}