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wldash/src/color.rs
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//use serde::{Deserialize, Serialize};
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/*
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//#[derive(Serialize, Deserialize, Debug, Clone, Copy, Default)]
pub struct Color {
red: f32,
green: f32,
blue: f32,
opacity: f32,
}
impl Color {
pub fn new(red: f32, green: f32, blue: f32, opacity: f32) -> Color {
let (red, green, blue, opacity) = clamp(red, green, blue, opacity);
Color {
red,
green,
blue,
opacity,
}
}
pub fn blend(&self, other: &Color, ratio: f32) -> Color {
let ratio = clamp_f32(ratio, 0.0, 1.0);
Color {
red: blend_f32(self.red, other.red, ratio),
green: blend_f32(self.green, other.green, ratio),
blue: blend_f32(self.blue, other.blue, ratio),
opacity: blend_f32(self.opacity, other.opacity, ratio),
}
}
#[inline]
pub fn as_argb8888(&self) -> u32 {
((255.0 * self.opacity) as u32 & 0xFF) << 24
| ((255.0 * self.red) as u32 & 0xFF) << 16
| ((255.0 * self.green) as u32 & 0xFF) << 8
| ((255.0 * self.blue) as u32 & 0xFF)
}
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#[inline]
pub fn as_integer(&self) -> IntegerColor {
IntegerColor(self.as_argb8888())
}
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}
#[inline]
fn clamp(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
clamp_naive(r, g, b, o)
}
#[inline]
fn clamp_naive(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
(
clamp_f32(r, 0.0, 1.0),
clamp_f32(g, 0.0, 1.0),
clamp_f32(b, 0.0, 1.0),
clamp_f32(o, 0.0, 1.0),
)
}
#[inline]
fn clamp_f32(v: f32, a: f32, b: f32) -> f32 {
if v > b {
b
} else if v < a {
a
} else {
v
}
}
#[inline]
fn blend_f32(a: f32, b: f32, r: f32) -> f32 {
a + ((b - a) * r)
}
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*/
#[inline]
fn blend_u8(a: u8, b: u8, r: f32) -> u32 {
let af = a as f32;
let bf = b as f32;
(af + ((bf - af) * r)) as u32
}
#[derive(Copy, Clone)]
pub struct Color(pub u32);
impl Color {
pub const BLACK: Color = Color(0xFF000000);
pub const WHITE: Color = Color(0xFFFFFFFF);
pub const GREY50: Color = Color(0xFF7F7F7F);
pub const GREY75: Color = Color(0xFFBFBFBF);
pub const GREY80: Color = Color(0xFFCCCCCC);
pub const RED: Color = Color(0xFFFF0000);
pub const YELLOW: Color = Color(0xFFFFFF00);
pub const LIGHTGREEN: Color = Color(0xFF7FFF7F);
pub const LIGHTRED: Color = Color(0xFFFF7F7F);
pub const LIGHTORANGE: Color = Color(0xFFFFBF00);
pub const DARKORANGE: Color = Color(0xFFFF7F00);
pub const BUFF: Color = Color(0xFFFFBF7F);
#[allow(unused)]
pub fn new(red: u8, green: u8, blue: u8, opacity: u8) -> Color {
Color((opacity as u32) << 24 | (red as u32) << 16 | (green as u32) << 8 | (blue as u32))
}
fn opacity(self) -> u8 {((self.0 >> 24) & 0xFF) as u8 }
fn red(self) -> u8 {((self.0 >> 16) & 0xFF) as u8 }
fn green(self) -> u8 {((self.0 >> 8) & 0xFF) as u8 }
fn blue(self) -> u8 {(self.0 & 0xFF) as u8 }
pub fn blend(self, other: Color, ratio: f32) -> Color {
Color(
blend_u8(self.opacity(), other.opacity(), ratio) << 24 |
blend_u8(self.red(), other.red(), ratio) << 16 |
blend_u8(self.green(), other.green(), ratio) << 8 |
blend_u8(self.blue(), other.blue(), ratio)
)
}
}