Files
wldash/src/color.rs
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use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug, Clone, Copy, Default)]
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pub struct Color {
red: f32,
green: f32,
blue: f32,
opacity: f32,
}
impl Color {
pub fn new(red: f32, green: f32, blue: f32, opacity: f32) -> Color {
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let (red, green, blue, opacity) = clamp(red, green, blue, opacity);
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Color {
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red,
green,
blue,
opacity,
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}
}
pub fn blend(&self, other: &Color, ratio: f32) -> Color {
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let ratio = clamp_f32(ratio, 0.0, 1.0);
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Color {
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red: blend_f32(self.red, other.red, ratio),
green: blend_f32(self.green, other.green, ratio),
blue: blend_f32(self.blue, other.blue, ratio),
opacity: blend_f32(self.opacity, other.opacity, ratio),
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}
}
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#[inline]
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pub fn as_argb8888(&self) -> u32 {
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((255.0 * self.opacity) as u32 & 0xFF) << 24
| ((255.0 * self.red) as u32 & 0xFF) << 16
| ((255.0 * self.green) as u32 & 0xFF) << 8
| ((255.0 * self.blue) as u32 & 0xFF)
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}
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}
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#[inline]
fn clamp(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
clamp_naive(r, g, b, o)
}
#[inline]
fn clamp_naive(r: f32, g: f32, b: f32, o: f32) -> (f32, f32, f32, f32) {
(
clamp_f32(r, 0.0, 1.0),
clamp_f32(g, 0.0, 1.0),
clamp_f32(b, 0.0, 1.0),
clamp_f32(o, 0.0, 1.0),
)
}
#[inline]
fn clamp_f32(v: f32, a: f32, b: f32) -> f32 {
if v > b {
b
} else if v < a {
a
} else {
v
}
}
#[inline]
fn blend_f32(a: f32, b: f32, r: f32) -> f32 {
a + ((b - a) * r)
}