Files
galdr/src/dsp.rs
T
Bendik Aagaard LynghaugandClaude Opus 4.8 e68d50a78f Uppercase operator glyphs, more effects, drop embedded spectrum
- Operators are now UPPERCASE (orca-style): O A U V N sources, L H B SVF
  filters (with resonance), E G R envelope/gain/ringmod, S C F D shapers
  (soft/clip/fold/decimate), M mix, ! out. Digits = constants, lowercase = CC.
- TUI rewritten on crossterm reusing orca-rs's grid-view approach (centered
  canvas, per-glyph colour); the spectrum is gone - run spectrust on the side.
- Drops the ratatui and rustfft deps.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GLUwWE2KmFPzhKaf67tWbx
2026-09-13 14:06:12 +02:00

302 lines
8.6 KiB
Rust

//! Grid -> compiled signal program, and the per-sample voice evaluator.
//!
//! The grid is the editor surface only. On every edit it compiles to a flat,
//! row-ordered list of nodes (topological by construction: signal flows
//! downward, so a cell's input - the cell above - is always evaluated first).
//! The audio thread never sees the grid, only the compiled `Program`.
//!
//! Glyph convention: UPPERCASE letters are operators, digits 0-9 are constant
//! params, lowercase a-z read MIDI CC (a = CC 0). A neighbour to the left/right
//! supplies a parameter; `M` instead reads the left cell as a second signal.
use crate::grid::{Grid, H, SLOTS, W};
pub const MAX_STATE: usize = 4 * SLOTS;
pub const TAU: f32 = std::f32::consts::TAU;
const PI: f32 = std::f32::consts::PI;
#[derive(Clone, Copy)]
pub enum Op {
Sine,
Saw,
Pulse,
Tri,
Noise,
Low,
High,
Band,
Env,
Soft,
Clip,
Fold,
Decimate,
Gain,
Ring,
Mix,
Out,
}
#[derive(Clone, Copy)]
pub enum Param {
Const(f32),
Reg(usize),
None,
}
impl Param {
#[inline]
fn get(self, regs: &[f32]) -> Option<f32> {
match self {
Param::Const(c) => Some(c),
Param::Reg(i) => Some(regs[i]),
Param::None => None,
}
}
}
#[derive(Clone, Copy)]
pub struct Node {
pub op: Op,
pub out: usize,
pub input: Option<usize>,
pub lsig: Option<usize>,
pub left: Param,
pub right: Param,
pub st: usize,
}
pub struct Program {
pub nodes: Vec<Node>,
pub has_env: bool,
}
/// (operator, persistent state slots per voice)
fn op_of(c: char) -> Option<(Op, usize)> {
Some(match c {
'O' => (Op::Sine, 1),
'A' => (Op::Saw, 1),
'U' => (Op::Pulse, 1),
'V' => (Op::Tri, 1),
'N' => (Op::Noise, 0),
'L' => (Op::Low, 2),
'H' => (Op::High, 2),
'B' => (Op::Band, 2),
'E' => (Op::Env, 1),
'S' => (Op::Soft, 0),
'C' => (Op::Clip, 0),
'F' => (Op::Fold, 0),
'D' => (Op::Decimate, 2),
'G' => (Op::Gain, 0),
'R' => (Op::Ring, 1),
'M' => (Op::Mix, 0),
'!' => (Op::Out, 0),
_ => return None,
})
}
fn param_of(c: char) -> Param {
match c {
'0'..='9' => Param::Const((c as u8 - b'0') as f32),
'a'..='z' => Param::Reg((c as u8 - b'a') as usize),
_ => Param::None,
}
}
fn occupied(c: char) -> bool {
!matches!(c, ' ' | '.' | '\0')
}
pub fn compile(grid: &Grid) -> Program {
let mut nodes = Vec::new();
let mut st = 0usize;
let mut has_env = false;
for row in 0..H {
for col in 0..W {
let Some((op, ssize)) = op_of(grid.get(col, row)) else { continue };
if matches!(op, Op::Env) {
has_env = true;
}
let input =
if row > 0 && occupied(grid.get(col, row - 1)) { Some((row - 1) * W + col) } else { None };
let lsig = if col > 0 { Some(row * W + col - 1) } else { None };
let left = if col > 0 { param_of(grid.get(col - 1, row)) } else { Param::None };
let right = if col + 1 < W { param_of(grid.get(col + 1, row)) } else { Param::None };
let this_st = st;
st = (st + ssize).min(MAX_STATE - 4);
nodes.push(Node { op, out: row * W + col, input, lsig, left, right, st: this_st });
}
}
Program { nodes, has_env }
}
pub struct Voice {
pub active: bool,
pub note: u8,
pub freq: f32,
pub gate: f32,
pub vel: f32,
pub env_level: f32,
pub age: u64,
pub rng: u32,
pub state: Vec<f32>,
}
impl Voice {
pub fn new() -> Self {
Voice {
active: false,
note: 0,
freq: 0.0,
gate: 0.0,
vel: 0.0,
env_level: 0.0,
age: 0,
rng: 0x1234_5678,
state: vec![0.0; MAX_STATE],
}
}
}
#[inline]
fn cutoff_hz(v: f32) -> f32 {
let n = if v > 1.0 { v / 9.0 } else { v };
40.0 * 400f32.powf(n.clamp(0.0, 1.0))
}
#[inline]
fn phasor(ph: &mut f32, inc: f32) -> f32 {
let p = *ph;
*ph += inc;
if *ph >= 1.0 {
*ph -= 1.0;
}
p
}
/// TPT state-variable filter step. Returns (low, band, high).
#[inline]
fn svf(inp: f32, fc: f32, k: f32, sr: f32, ic1: &mut f32, ic2: &mut f32) -> (f32, f32, f32) {
let g = (PI * fc / sr).tan();
let a1 = 1.0 / (1.0 + g * (g + k));
let a2 = g * a1;
let a3 = g * a2;
let v3 = inp - *ic2;
let v1 = a1 * *ic1 + a2 * v3;
let v2 = *ic2 + a2 * *ic1 + a3 * v3;
*ic1 = 2.0 * v1 - *ic1;
*ic2 = 2.0 * v2 - *ic2;
(v2, v1, inp - k * v1 - v2)
}
#[inline]
fn res_k(right: Option<f32>) -> f32 {
// higher right glyph -> more resonance (lower k = higher Q)
(1.5 - right.unwrap_or(3.0) * 0.15).clamp(0.15, 1.5)
}
#[inline]
pub fn eval_voice(v: &mut Voice, p: &Program, regs: &[f32], sr: f32) -> f32 {
let mut s = [0f32; SLOTS];
let mut out = 0.0f32;
let mut env_max = 0.0f32;
for n in &p.nodes {
let inp = n.input.map(|i| s[i]).unwrap_or(0.0);
let l = n.left.get(regs);
let r = n.right.get(regs);
let y = match n.op {
Op::Sine => {
let ratio = l.filter(|&x| x > 0.0).unwrap_or(1.0);
(phasor(&mut v.state[n.st], v.freq * ratio / sr) * TAU).sin()
}
Op::Saw => {
let ratio = l.filter(|&x| x > 0.0).unwrap_or(1.0);
2.0 * phasor(&mut v.state[n.st], v.freq * ratio / sr) - 1.0
}
Op::Pulse => {
let w = l.map(|x| (x / 9.0).clamp(0.05, 0.95)).unwrap_or(0.5);
if phasor(&mut v.state[n.st], v.freq / sr) < w { 1.0 } else { -1.0 }
}
Op::Tri => 4.0 * (phasor(&mut v.state[n.st], v.freq / sr) - 0.5).abs() - 1.0,
Op::Noise => {
v.rng ^= v.rng << 13;
v.rng ^= v.rng >> 17;
v.rng ^= v.rng << 5;
(v.rng as f32 / u32::MAX as f32) * 2.0 - 1.0
}
Op::Low | Op::High | Op::Band => {
let fc = cutoff_hz(l.unwrap_or(9.0));
let k = res_k(r);
let (ic1, ic2) = {
let (a, b) = v.state.split_at_mut(n.st + 1);
(&mut a[n.st], &mut b[0])
};
let (lo, ba, hi) = svf(inp, fc, k, sr, ic1, ic2);
match n.op {
Op::High => hi,
Op::Band => ba,
_ => lo,
}
}
Op::Env => {
let atk = l.map(|x| 0.002 + x * 0.05).unwrap_or(0.01);
let rel = r.map(|x| 0.01 + x * 0.15).unwrap_or(0.15);
let level = &mut v.state[n.st];
let target = if v.gate > 0.5 { 1.0 } else { 0.0 };
let rate = if v.gate > 0.5 { atk } else { rel };
*level += (target - *level) * (1.0 / (rate * sr)).min(1.0);
if *level > env_max {
env_max = *level;
}
inp * *level * v.vel
}
Op::Soft => {
let drive = l.filter(|&x| x > 0.0).unwrap_or(1.0);
(inp * drive).tanh()
}
Op::Clip => {
let t = l.map(|x| (x / 9.0).clamp(0.05, 1.0)).unwrap_or(0.5);
inp.clamp(-t, t)
}
Op::Fold => {
let amt = 1.0 + l.unwrap_or(1.0);
(inp * amt * PI * 0.5).sin()
}
Op::Decimate => {
let factor = 1.0 + l.unwrap_or(4.0) * 3.0;
let held = &mut v.state[n.st];
let held_val = *held;
let ph = &mut v.state[n.st + 1];
*ph += 1.0;
if *ph >= factor {
*ph = 0.0;
v.state[n.st] = inp;
inp
} else {
held_val
}
}
Op::Gain => {
let g = l.map(|x| if x > 1.0 { x / 4.5 } else { x * 2.0 }).unwrap_or(1.0);
inp * g
}
Op::Ring => {
let ratio = l.filter(|&x| x > 0.0).unwrap_or(1.0);
let m = (phasor(&mut v.state[n.st], v.freq * ratio / sr) * TAU).sin();
inp * m
}
Op::Mix => inp + n.lsig.map(|i| s[i]).unwrap_or(0.0),
Op::Out => {
out += inp;
inp
}
};
s[n.out] = y;
}
if !p.has_env {
out *= v.gate * v.vel;
env_max = v.gate;
}
v.env_level = env_max;
out
}