# galdr orchestra: one section per MIDI channel (tag glyph above each column). # Sections are 4 columns: [left param | chain | right param | gap]. Tweak the digits; # @ = velocity, ^ = key tracking, ? = random per note, a-z = registers (MIDI CC / UDP). # strings ch1 saw > lowpass(cutoff=@ velocity, res 2) > env 4/5 > out; the HALL below it: highpass 1 > chorus 2/3 > delay 4/fb from register z (orca: ;z3) # low str ch2 saw > lowpass 3/3 > env 3/4 > soft clip 2 # brass ch3 left col = saw>env modulator (no !); right = X FM with index from @ velocity > env 1/2 > soft clip 2 # horns ch4 pulse width 2 > lowpass 4/1 > env 3/3 > soft clip 1 # flute ch5 left = noise breath (highpass 9 > env 1 > gain 2); right = sine > env rel 3 # reed ch6 narrow pulse 1 > bandpass 6/6 > env 2/2 > fold 1 # clarinet ch7 square (width 5) > lowpass 6/1 > env 2/2 # timpani ch8 left = sine>env modulator; right = X index 3 > env 0/4 (play C1-C2) # harp ch9 saw > lowpass: cutoff ^ key-tracked, resonance ? random per pluck > env 0/3 # choir ch10 triangle > lowpass: cutoff from register k (orca: ;k5), res 2 > slow env 7/7 > gain 9 .0...1...2...3...44..5...6...7...8...9.. .A...A...A2.2U...NO.1U..5U...O7..A...V.. @L2.3L3.1EX@4L1.9HE36B6.6L1..EX3^L?.kL2. 4E5.3E4..1E23E3.1E!.2E2.2E2..0E40E3.7E7. .!..2S...2S.1S..2G..1F...!....!..!..9G.. 1H...!....!..!...!...!...............!.. 2W3..................................... 4Zz.....................................