audio: render only the frames PipeWire requests per cycle
The process callback filled the whole mapped buffer every cycle. PipeWire sizes that buffer by clock.quantum-limit (8192 frames by default) while the graph drives galdr at the 256-frame quantum we ask for, so each cycle did ~32x the work and everything past the quantum was dropped: choppy output, constant deadline misses in pw-top, and envelopes that sounded 32x faster than their settings. Use Buffer::requested (pipewire feature v0_3_49), clamped to the buffer, with the --latency value as fallback. tui: typing a glyph no longer advances the cursor to the right. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5.1
parent
392ceceeff
commit
f9f06568bf
+8
-1
@@ -75,6 +75,7 @@ fn run(
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.add_local_listener_with_user_data(())
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.process(move |stream, _| {
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let Some(mut buffer) = stream.dequeue_buffer() else { return };
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let requested = buffer.requested() as usize;
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let datas = buffer.datas_mut();
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let Some(data) = datas.first_mut() else { return };
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let stride = ch * 4;
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@@ -85,9 +86,15 @@ fn run(
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engine.apply(ev);
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}
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// Render only what the graph asked for this cycle. The mapped
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// buffer is sized by clock.quantum-limit (8192 frames by default),
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// so filling it whole would do ~32x the work of a 256-frame
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// quantum and PipeWire would drop everything past the quantum:
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// choppy output and envelopes that race through their stages.
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let want = if requested > 0 { requested } else { latency as usize };
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let mut n_frames = 0usize;
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if let Some(slice) = data.data() {
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n_frames = slice.len() / stride;
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n_frames = want.min(slice.len() / stride);
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for f in 0..n_frames {
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let smp = engine.render(&program);
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let bytes = smp.to_le_bytes();
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@@ -169,7 +169,6 @@ pub fn run(
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KeyCode::Char(c) => {
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grid.set(cx, cy, if c == ' ' { '.' } else { c });
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edited = true;
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cx = (cx + 1).min(grid.w - 1);
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}
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_ => {}
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}
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