Resizable grid with orca's bindings: ( ) width, _ + height, Ctrl+arrows
Grid is now dynamic (w/h up to a max, fixed-stride storage so slot indices stay stable and content isn't remapped). Ruler marks (+) on empty cells for orientation; cursor clamps on shrink; status shows the size. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GLUwWE2KmFPzhKaf67tWbx
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
071d1b6d63
commit
edd9ff70c6
@@ -59,7 +59,10 @@ galdr [--latency <frames>] [--poly <n>] [--rate <hz>] [--midi-name <s>]
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galdr creates a virtual MIDI input port named **galdr**; connect orca or any
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sequencer/DAW to it. `--midi-name` connects to an existing port instead.
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Cursor keys move; type a glyph to place it; Backspace clears; Esc quits.
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Keys: cursor keys move; type a glyph to place it; Backspace clears; `?` toggles
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help; Esc quits. Resize the grid with `(` / `)` (width) and `_` / `+` (height)
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by one ruler division, or Ctrl+arrows by one cell (orca's bindings).
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Runtime deps: PipeWire and ALSA (MIDI). Built in Rust; reuses the native
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PipeWire path from spectrust.
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+11
-8
@@ -9,7 +9,7 @@
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//! params, lowercase a-z read MIDI CC (a = CC 0). A neighbour to the left/right
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//! supplies a parameter; `M` instead reads the left cell as a second signal.
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use crate::grid::{Grid, H, SLOTS, W};
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use crate::grid::{Grid, MAX_W, SLOTS};
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pub const MAX_STATE: usize = 4 * SLOTS;
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pub const TAU: f32 = std::f32::consts::TAU;
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@@ -110,20 +110,23 @@ pub fn compile(grid: &Grid) -> Program {
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let mut nodes = Vec::new();
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let mut st = 0usize;
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let mut has_env = false;
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for row in 0..H {
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for col in 0..W {
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for row in 0..grid.h {
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for col in 0..grid.w {
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let Some((op, ssize)) = op_of(grid.get(col, row)) else { continue };
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if matches!(op, Op::Env) {
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has_env = true;
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}
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let input =
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if row > 0 && occupied(grid.get(col, row - 1)) { Some((row - 1) * W + col) } else { None };
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let lsig = if col > 0 { Some(row * W + col - 1) } else { None };
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let input = if row > 0 && occupied(grid.get(col, row - 1)) {
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Some((row - 1) * MAX_W + col)
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} else {
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None
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};
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let lsig = if col > 0 { Some(row * MAX_W + col - 1) } else { None };
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let left = if col > 0 { param_of(grid.get(col - 1, row)) } else { Param::None };
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let right = if col + 1 < W { param_of(grid.get(col + 1, row)) } else { Param::None };
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let right = if col + 1 < grid.w { param_of(grid.get(col + 1, row)) } else { Param::None };
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let this_st = st;
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st = (st + ssize).min(MAX_STATE - 4);
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nodes.push(Node { op, out: row * W + col, input, lsig, left, right, st: this_st });
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nodes.push(Node { op, out: row * MAX_W + col, input, lsig, left, right, st: this_st });
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}
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}
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Program { nodes, has_env }
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+33
-9
@@ -1,31 +1,55 @@
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//! The fixed-size character grid that is the editor surface.
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//! The character grid — the editor surface. Logical size (`w`×`h`) is
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//! resizable up to the max; cells are stored at a fixed `MAX_W` stride so a
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//! resize never remaps existing content and compiled slot indices stay stable.
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pub const W: usize = 24;
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pub const H: usize = 16;
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pub const SLOTS: usize = W * H;
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pub const MAX_W: usize = 40;
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pub const MAX_H: usize = 24;
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pub const SLOTS: usize = MAX_W * MAX_H;
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pub const DEFAULT_W: usize = 24;
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pub const DEFAULT_H: usize = 16;
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pub const RULER: usize = 8;
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#[derive(Clone)]
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pub struct Grid {
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pub w: usize,
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pub h: usize,
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cells: Vec<char>,
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}
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impl Grid {
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pub fn new() -> Self {
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Grid { cells: vec!['.'; SLOTS] }
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Grid { w: DEFAULT_W, h: DEFAULT_H, cells: vec!['.'; SLOTS] }
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}
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#[inline]
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pub fn get(&self, col: usize, row: usize) -> char {
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if col < W && row < H {
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self.cells[row * W + col]
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if col < self.w && row < self.h {
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self.cells[row * MAX_W + col]
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} else {
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'.'
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}
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}
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pub fn set(&mut self, col: usize, row: usize, c: char) {
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if col < W && row < H {
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self.cells[row * W + col] = c;
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if col < self.w && row < self.h {
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self.cells[row * MAX_W + col] = c;
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}
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}
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/// Resize to nh×nw, clamped to [1, MAX]. Content keeps its position.
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pub fn resize(&mut self, nh: usize, nw: usize) {
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self.h = nh.clamp(1, MAX_H);
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self.w = nw.clamp(1, MAX_W);
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}
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}
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/// orca-c's ruler snap: resize by one ruler division, snapped to a
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/// ruler-aligned size (1, 9, 17, ...) rather than a plain +/-1.
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pub fn ruler_snap(size: usize, delta_rulers: isize) -> usize {
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if size == 0 {
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return if delta_rulers > 0 { RULER * delta_rulers as usize } else { 1 };
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}
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let size = if delta_rulers < 0 { size + RULER - 1 } else { size };
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let n = ((size as isize - 1) / RULER as isize + delta_rulers).max(0);
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(RULER as isize * n + 1) as usize
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}
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+97
-27
@@ -1,7 +1,7 @@
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//! Grid editor. crossterm renderer adapted from orca-rs's grid view: a centered
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//! canvas with per-glyph colour and a change-diff so only cells that actually
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//! change get repainted (a full clear+redraw each frame flickers over SSH on
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//! terminals that ignore synchronized-update, e.g. macOS Terminal). `?` toggles
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//! canvas with per-glyph colour, ruler marks, resize bindings, and a change-diff
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//! so only cells that actually change repaint (a full clear+redraw each frame
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//! flickers over SSH on terminals that ignore synchronized-update). `?` toggles
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//! a detailed help overlay; run a spectrum analyzer on the side if you want one.
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use std::io::{self, Write};
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@@ -19,7 +19,7 @@ use crossterm::terminal::{
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use crossterm::{execute, queue, terminal};
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use crate::dsp::{compile, Program};
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use crate::grid::{Grid, H, W};
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use crate::grid::{ruler_snap, Grid, RULER};
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const HELP: &[&str] = &[
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"galdr — grid synthesizer",
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@@ -40,6 +40,7 @@ const HELP: &[&str] = &[
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"ROUTING M mix — adds the cell to its LEFT ! output to master",
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"",
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"KEYS arrows move · type a glyph to place · Backspace clears",
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" ( ) width -/+ _ + height -/+ Ctrl+arrows resize by one",
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" ? toggle this help · Esc quit",
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];
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@@ -58,7 +59,6 @@ fn glyph_color(c: char) -> Color {
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'!' => Color::Magenta,
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'0'..='9' => Color::Grey,
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'a'..='z' => Color::DarkYellow,
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'.' => Color::DarkGrey,
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_ => Color::White,
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}
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}
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@@ -68,13 +68,24 @@ struct Renderer {
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status: String,
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tw: u16,
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th: u16,
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gw: usize,
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gh: usize,
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help: bool,
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init: bool,
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}
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impl Renderer {
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fn new() -> Self {
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Renderer { cells: Vec::new(), status: String::new(), tw: 0, th: 0, help: false, init: false }
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Renderer {
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cells: Vec::new(),
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status: String::new(),
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tw: 0,
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th: 0,
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gw: 0,
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gh: 0,
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help: false,
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init: false,
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}
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}
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}
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@@ -102,6 +113,8 @@ pub fn run(
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continue;
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}
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let ctrl = k.modifiers.contains(KeyModifiers::CONTROL);
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let mut resized = false;
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let mut edited = false;
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match k.code {
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KeyCode::Esc => {
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if help {
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@@ -112,22 +125,61 @@ pub fn run(
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}
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KeyCode::Char('c') if ctrl => return Ok(()),
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KeyCode::Char('?') => help = !help,
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_ if help => {} // any other key: ignore while help is open
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_ if help => {}
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KeyCode::Char('(') => {
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grid.resize(grid.h, ruler_snap(grid.w, -1));
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resized = true;
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}
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KeyCode::Char(')') => {
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grid.resize(grid.h, ruler_snap(grid.w, 1));
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resized = true;
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}
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KeyCode::Char('_') => {
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grid.resize(ruler_snap(grid.h, -1), grid.w);
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resized = true;
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}
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KeyCode::Char('+') => {
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grid.resize(ruler_snap(grid.h, 1), grid.w);
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resized = true;
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}
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KeyCode::Left if ctrl => {
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grid.resize(grid.h, grid.w.saturating_sub(1));
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resized = true;
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}
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KeyCode::Right if ctrl => {
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grid.resize(grid.h, grid.w + 1);
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resized = true;
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}
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KeyCode::Up if ctrl => {
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grid.resize(grid.h.saturating_sub(1), grid.w);
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resized = true;
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}
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KeyCode::Down if ctrl => {
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grid.resize(grid.h + 1, grid.w);
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resized = true;
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}
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KeyCode::Left => cx = cx.saturating_sub(1),
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KeyCode::Right => cx = (cx + 1).min(W - 1),
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KeyCode::Right => cx = (cx + 1).min(grid.w - 1),
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KeyCode::Up => cy = cy.saturating_sub(1),
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KeyCode::Down => cy = (cy + 1).min(H - 1),
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KeyCode::Down => cy = (cy + 1).min(grid.h - 1),
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KeyCode::Backspace | KeyCode::Delete => {
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grid.set(cx, cy, '.');
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prog.store(Arc::new(compile(&grid)));
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edited = true;
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}
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KeyCode::Char(c) => {
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grid.set(cx, cy, if c == ' ' { '.' } else { c });
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prog.store(Arc::new(compile(&grid)));
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cx = (cx + 1).min(W - 1);
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edited = true;
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cx = (cx + 1).min(grid.w - 1);
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}
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_ => {}
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}
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if resized {
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cx = cx.min(grid.w - 1);
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cy = cy.min(grid.h - 1);
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}
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if resized || edited {
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prog.store(Arc::new(compile(&grid)));
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}
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}
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})();
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@@ -149,15 +201,20 @@ fn draw(
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) -> io::Result<()> {
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let (tw, th) = terminal::size()?;
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// Full repaint only on first frame, resize, or a help toggle - never every
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// frame (that is the flicker).
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let full = !r.init || tw != r.tw || th != r.th || help != r.help;
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let full = !r.init
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|| tw != r.tw
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|| th != r.th
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|| help != r.help
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|| grid.w != r.gw
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|| grid.h != r.gh;
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if full {
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queue!(out, Clear(ClearType::All))?;
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r.cells = vec![('\0', Cs::Fg(Color::Reset)); W * H];
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r.cells = vec![('\0', Cs::Fg(Color::Reset)); grid.w * grid.h];
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r.status.clear();
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r.tw = tw;
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r.th = th;
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r.gw = grid.w;
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r.gh = grid.h;
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r.help = help;
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r.init = true;
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}
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@@ -179,27 +236,40 @@ fn draw(
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return out.flush();
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}
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let off_x = (tw as usize).saturating_sub(W) / 2;
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let off_y = (th as usize).saturating_sub(H + 1) / 2;
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for row in 0..H {
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for col in 0..W {
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let c = grid.get(col, row);
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let cs = if col == cx && row == cy { Cs::Cursor } else { Cs::Fg(glyph_color(c)) };
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let idx = row * W + col;
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if r.cells[idx] == (c, cs) {
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let off_x = (tw as usize).saturating_sub(grid.w) / 2;
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let off_y = (th as usize).saturating_sub(grid.h + 1) / 2;
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for row in 0..grid.h {
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for col in 0..grid.w {
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let raw = grid.get(col, row);
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// ruler mark on empty intersections, for orientation while sizing
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let disp = if raw == '.' {
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if row % RULER == 0 && col % RULER == 0 { '+' } else { '.' }
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} else {
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raw
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};
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let cs = if col == cx && row == cy {
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Cs::Cursor
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} else if raw == '.' {
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Cs::Fg(Color::DarkGrey)
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} else {
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Cs::Fg(glyph_color(raw))
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};
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let idx = row * grid.w + col;
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if r.cells[idx] == (disp, cs) {
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continue;
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}
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r.cells[idx] = (c, cs);
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r.cells[idx] = (disp, cs);
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queue!(out, MoveTo((off_x + col) as u16, (off_y + row) as u16), SetAttribute(Attribute::Reset))?;
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match cs {
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Cs::Cursor => queue!(out, SetAttribute(Attribute::Reverse))?,
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Cs::Fg(color) => queue!(out, SetForegroundColor(color))?,
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}
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queue!(out, Print(c))?;
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queue!(out, Print(disp))?;
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}
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}
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let status = format!("voices {voices} latency {latency}f ? help Esc quit");
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let status =
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format!("voices {voices} {}x{} latency {latency}f ? help Esc quit", grid.w, grid.h);
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if status != r.status {
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r.status = status.clone();
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let pad: String = format!("{status:<width$}", width = tw as usize);
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