galdr 0.1.0: terminal grid synthesizer (MIDI in, PipeWire out)
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Signal flows downward through single-glyph unit generators; each MIDI note
voices the whole grid; the mix renders low-latency to PipeWire (reusing the
native path from spectrust). Grid edits recompile and hot-swap without
dropping audio. Pairs with orca (note/CC source) and spectrust (visualizer).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GLUwWE2KmFPzhKaf67tWbx
This commit is contained in:
Bendik Aagaard Lynghaug
2026-09-13 13:24:18 +02:00
co-authored by Claude Opus 4.8
commit d2778e169a
15 changed files with 2467 additions and 0 deletions
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//! Grid -> compiled signal program, and the per-sample voice evaluator.
//!
//! The grid is the editor surface only. On every edit it compiles to a flat,
//! row-ordered list of nodes (topological by construction: signal flows
//! downward, so a cell's input - the cell above - is always evaluated first).
//! The audio thread never sees the grid, only the compiled `Program`.
use crate::grid::{Grid, H, SLOTS, W};
pub const MAX_STATE: usize = 4 * SLOTS;
pub const TAU: f32 = std::f32::consts::TAU;
#[derive(Clone, Copy)]
pub enum Op {
Sine,
Saw,
Pulse,
Tri,
Noise,
Lpf,
Env,
Shape,
Out,
}
/// A parameter read from a horizontal neighbour glyph.
#[derive(Clone, Copy)]
pub enum Param {
Const(f32),
Reg(usize),
None,
}
impl Param {
#[inline]
fn get(self, regs: &[f32]) -> Option<f32> {
match self {
Param::Const(c) => Some(c),
Param::Reg(i) => Some(regs[i]),
Param::None => None,
}
}
}
#[derive(Clone, Copy)]
pub struct Node {
pub op: Op,
pub out: usize,
pub input: Option<usize>,
pub left: Param,
pub right: Param,
pub st: usize,
}
pub struct Program {
pub nodes: Vec<Node>,
pub has_env: bool,
}
fn op_of(c: char) -> Option<(Op, usize)> {
// (operator, number of persistent state slots it needs per voice)
Some(match c {
'~' => (Op::Sine, 1),
'^' => (Op::Saw, 1),
'_' => (Op::Pulse, 1),
'v' => (Op::Tri, 1),
'*' => (Op::Noise, 0),
'f' => (Op::Lpf, 2),
'e' => (Op::Env, 2),
's' => (Op::Shape, 0),
'!' => (Op::Out, 0),
_ => return None,
})
}
fn param_of(c: char) -> Param {
match c {
'0'..='9' => Param::Const((c as u8 - b'0') as f32),
'a'..='z' => Param::Reg((c as u8 - b'a') as usize),
_ => Param::None,
}
}
fn occupied(c: char) -> bool {
!matches!(c, ' ' | '.' | '\0')
}
pub fn compile(grid: &Grid) -> Program {
let mut nodes = Vec::new();
let mut st = 0usize;
let mut has_env = false;
for row in 0..H {
for col in 0..W {
let Some((op, ssize)) = op_of(grid.get(col, row)) else { continue };
if matches!(op, Op::Env) {
has_env = true;
}
let input = if row > 0 && occupied(grid.get(col, row - 1)) {
Some((row - 1) * W + col)
} else {
None
};
let left = if col > 0 { param_of(grid.get(col - 1, row)) } else { Param::None };
let right = if col + 1 < W { param_of(grid.get(col + 1, row)) } else { Param::None };
let this_st = st;
st = (st + ssize).min(MAX_STATE - 4);
nodes.push(Node { op, out: row * W + col, input, left, right, st: this_st });
}
}
Program { nodes, has_env }
}
/// Per-voice mutable state consumed by the evaluator.
pub struct Voice {
pub active: bool,
pub note: u8,
pub freq: f32,
pub gate: f32,
pub vel: f32,
pub env_level: f32,
pub age: u64,
pub rng: u32,
pub state: Vec<f32>,
}
impl Voice {
pub fn new() -> Self {
Voice {
active: false,
note: 0,
freq: 0.0,
gate: 0.0,
vel: 0.0,
env_level: 0.0,
age: 0,
rng: 0x1234_5678,
state: vec![0.0; MAX_STATE],
}
}
}
#[inline]
fn cutoff_hz(v: f32) -> f32 {
// 0..=9 or a 0..1 CC value -> ~40 Hz .. ~16 kHz, exponential.
let n = if v > 1.0 { v / 9.0 } else { v };
40.0 * 400f32.powf(n.clamp(0.0, 1.0))
}
/// Evaluate one output sample for one voice. Returns the summed `!` outputs.
#[inline]
pub fn eval_voice(v: &mut Voice, p: &Program, regs: &[f32], sr: f32) -> f32 {
let mut s = [0f32; SLOTS];
let mut out = 0.0f32;
let mut env_max = 0.0f32;
for n in &p.nodes {
let inp = n.input.map(|i| s[i]).unwrap_or(0.0);
let l = n.left.get(regs);
let r = n.right.get(regs);
let y = match n.op {
Op::Sine => {
let ratio = l.filter(|&x| x > 0.0).unwrap_or(1.0);
let ph = &mut v.state[n.st];
let y = (*ph * TAU).sin();
*ph += v.freq * ratio / sr;
if *ph >= 1.0 {
*ph -= 1.0;
}
y
}
Op::Saw => {
let ratio = l.filter(|&x| x > 0.0).unwrap_or(1.0);
let ph = &mut v.state[n.st];
let y = 2.0 * *ph - 1.0;
*ph += v.freq * ratio / sr;
if *ph >= 1.0 {
*ph -= 1.0;
}
y
}
Op::Pulse => {
let width = l.map(|x| (x / 9.0).clamp(0.05, 0.95)).unwrap_or(0.5);
let ph = &mut v.state[n.st];
let y = if *ph < width { 1.0 } else { -1.0 };
*ph += v.freq / sr;
if *ph >= 1.0 {
*ph -= 1.0;
}
y
}
Op::Tri => {
let ph = &mut v.state[n.st];
let y = 4.0 * (*ph - 0.5).abs() - 1.0;
*ph += v.freq / sr;
if *ph >= 1.0 {
*ph -= 1.0;
}
y
}
Op::Noise => {
// xorshift32
v.rng ^= v.rng << 13;
v.rng ^= v.rng >> 17;
v.rng ^= v.rng << 5;
(v.rng as f32 / u32::MAX as f32) * 2.0 - 1.0
}
Op::Lpf => {
let fc = cutoff_hz(l.unwrap_or(9.0));
let a = (1.0 - (-TAU * fc / sr).exp()).clamp(0.0, 1.0);
let z = &mut v.state[n.st];
*z += a * (inp - *z);
let _res = r; // reserved for resonance later
*z
}
Op::Env => {
// Attack/Release, sustain = 1. l = attack, r = release (0..9).
let atk = l.map(|x| 0.002 + x * 0.05).unwrap_or(0.01);
let rel = r.map(|x| 0.01 + x * 0.15).unwrap_or(0.15);
let level = &mut v.state[n.st];
let target = if v.gate > 0.5 { 1.0 } else { 0.0 };
let rate = if v.gate > 0.5 { atk } else { rel };
let step = (1.0 / (rate * sr)).min(1.0);
*level += (target - *level) * step;
if *level > env_max {
env_max = *level;
}
inp * *level * v.vel
}
Op::Shape => {
let drive = l.filter(|&x| x > 0.0).unwrap_or(1.0);
(inp * drive).tanh()
}
Op::Out => {
out += inp;
inp
}
};
s[n.out] = y;
}
// With no envelope, gate directly gates the voice so notes don't sustain
// forever.
if !p.has_env {
out *= v.gate * v.vel;
env_max = v.gate;
}
v.env_level = env_max;
out
}