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djdeck/src/audio.rs
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/// Audio engine
///
/// Responsibilities:
/// - Decode audio files (symphonia) into interleaved stereo f32 PCM
/// - Drive one PipeWire playback stream per deck
/// - Run the per-deck DSP graph (`crate::dsp::DeckDsp`) inside the realtime
/// process callback: pitch + tempo + cutoff + reverb + fader, all in-process
/// - Stream connects with AUTOCONNECT to the default sink (no filter chains,
/// no `node.target`)
/// - Effect parameters flow lock-free via `Arc<DeckParams>` atomics shared
/// with the app
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use std::{
path::PathBuf,
sync::{Arc, Mutex, atomic::Ordering::Relaxed},
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thread,
};
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use anyhow::{Result, anyhow};
use crossbeam_channel::{Receiver, Sender, bounded};
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use symphonia::core::{
audio::GenericAudioBufferRef,
codecs::{CodecParameters, audio::AudioDecoderOptions},
formats::{FormatOptions, FormatReader, TrackType, probe::Hint},
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io::MediaSourceStream,
meta::{MetadataOptions, StandardTag},
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};
use crate::{
deck::{DeckId, next_bar_sample},
dsp::{DeckDsp, DeckParams, TEMPO_MAX, TEMPO_MIN},
};
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// ─── Commands ────────────────────────────────────────────────────────────────
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#[derive(Debug)]
pub enum AudioCmd {
Load { deck: DeckId, path: PathBuf },
Play(DeckId),
Pause(DeckId),
Stop(DeckId),
Seek { deck: DeckId, position: f32 },
SetCue(DeckId),
GotoCue(DeckId),
/// Append a decoded PCM chunk (interleaved stereo f32) to a deck's buffer.
/// `load_gen` must match the deck's current generation to guard against
/// stale decodes from a previous Load.
AppendPcm { deck: DeckId, load_gen: u64, frames: Vec<f32> },
/// Signal that decoding is complete for this generation.
MarkDecodingDone { deck: DeckId, load_gen: u64 },
/// Forwarded by the app after receiving `AudioStatus::BeatGrid`. Stores
/// the grid on the engine-side `DeckState` so SyncPlay can do bar-math.
SetBeatGrid { deck: DeckId, beats: Vec<u64>, bpm: f32 },
/// Beat-aligned auto-mix start: the slave deck waits until the master's
/// next bar boundary, then begins on its own first detected downbeat
/// with tempo matched to master's effective BPM.
SyncPlay {
deck: DeckId,
master: DeckId,
bars_to_wait: u32,
bass_kill_bars: u32,
},
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}
// ─── Status updates ──────────────────────────────────────────────────────────
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#[derive(Debug, Clone)]
pub enum AudioStatus {
/// Sent immediately from file headers — before full decode.
Metadata {
deck: DeckId,
name: String,
artist: Option<String>,
album: Option<String>,
/// Estimated from codec_params; exact after full decode.
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duration_samples: u64,
sample_rate: u32,
},
/// Waveform peak data sent in chunks as the file decodes (~4096-sample chunks).
/// Each entry is `[bass_peak, mid_peak, high_peak]` — peak amplitudes after
/// splitting the mono mix through a Linkwitz-Riley-ish crossover (LP 250 Hz,
/// BP 250–4000 Hz, HP 4000 Hz). The UI blends these into per-column color.
WaveformChunk {
deck: DeckId,
bands: Vec<[f32; 3]>,
/// Sample-frame offset of the first peak in this chunk.
frame_offset: u64,
},
/// Beat grid + BPM estimate from `timestretch::detect_beat_grid` over the
/// first ~60 s of decoded audio. Emitted once per Load, after `Ready`.
/// `beats` contains sample-frame positions; the first entry is treated as
/// the downbeat of bar 1 (the detector does not label downbeats).
BeatGrid { deck: DeckId, beats: Vec<u64>, bpm: f32 },
/// A sync-play has been armed: the slave deck is queued and will start
/// at the master's next bar boundary. UI uses this to flip the deck
/// into `PlayState::WaitingForSync`.
SyncQueued { deck: DeckId, master: DeckId },
/// The wait fired — slave is now playing in phase with master.
SyncFired { deck: DeckId },
/// Decoded PCM chunk — routed back through the app into AudioCmd::AppendPcm.
PcmChunk {
deck: DeckId,
load_gen: u64,
frames: Vec<f32>,
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sample_rate: u32,
},
/// Full PCM is in memory; deck is ready to play.
Ready {
deck: DeckId,
load_gen: u64,
duration_samples: u64,
sample_rate: u32,
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},
Position { deck: DeckId, position: u64 },
Vu { deck: DeckId, l: f32, r: f32 },
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TrackEnded(DeckId),
Error { deck: DeckId, msg: String },
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}
// ─── Per-deck internal state ──────────────────────────────────────────────────
/// Pending sync-play state. The slave callback fires when master's published
/// `position` atomic crosses `master_target_frame`.
#[derive(Debug, Clone)]
pub(crate) struct SyncTarget {
pub master_idx: usize,
pub master_target_frame: u64,
pub slave_start_frame: u64,
pub bass_kill_out_frames: u64,
}
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struct DeckState {
id: DeckId,
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playing: bool,
/// Play was requested before PCM arrived; start as soon as first chunk lands.
pending_play: bool,
/// True once the decode thread has sent every frame (safe to stop at EOF).
decoding_done: bool,
/// Incremented on each Load; guards AppendPcm from a stale decode thread.
load_gen: u64,
pcm: Vec<f32>,
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sample_rate: u32,
/// Frame index into `pcm` (no fractional resampling — the DSP stretcher
/// handles tempo). Advanced by the number of frames consumed each block.
read_pos: usize,
cue_pos: usize,
/// Detected BPM, or 0.0 if unknown.
bpm: f32,
/// Sample-frame positions of detected beats (engine-side copy of the
/// app-visible `Deck::beat_grid`). Empty until decode finishes.
beat_grid: Vec<u64>,
/// Armed by `AudioCmd::SyncPlay`; consumed by the realtime callback when
/// master's position crosses the target.
sync_pending: Option<SyncTarget>,
dsp: DeckDsp,
params: Arc<DeckParams>,
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last_vu_update: std::time::Instant,
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}
impl DeckState {
fn new(id: DeckId, sample_rate: u32, params: Arc<DeckParams>) -> Self {
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Self {
id,
playing: false,
pending_play: false,
decoding_done: true,
load_gen: 0,
pcm: Vec::new(),
sample_rate,
read_pos: 0,
cue_pos: 0,
bpm: 0.0,
beat_grid: Vec::new(),
sync_pending: None,
dsp: DeckDsp::new(sample_rate),
params,
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last_vu_update: std::time::Instant::now(),
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}
}
fn total_frames(&self) -> usize { self.pcm.len() / 2 }
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}
// ─── Public handle ────────────────────────────────────────────────────────────
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pub struct AudioEngine {
pub cmd_tx: Sender<AudioCmd>,
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pub status_rx: Receiver<AudioStatus>,
/// One `Arc<DeckParams>` per deck — the app writes effect parameters into
/// these atomics directly. The realtime callback snapshots them per block.
pub params: Vec<Arc<DeckParams>>,
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}
impl AudioEngine {
pub fn new() -> Result<Self> {
let (cmd_tx, cmd_rx) = bounded::<AudioCmd>(64);
let (status_tx, status_rx) = bounded::<AudioStatus>(1024);
let params: Vec<Arc<DeckParams>> = (0..4).map(|_| DeckParams::new()).collect();
let params_for_engine = params.clone();
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thread::Builder::new()
.name("audio-engine".into())
.spawn(move || {
if let Err(e) = engine_thread(cmd_rx, status_tx, params_for_engine) {
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tracing::error!("Audio engine crashed: {e}");
}
})?;
Ok(Self { cmd_tx, status_rx, params })
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}
}
// ─── Engine thread ────────────────────────────────────────────────────────────
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const STREAM_SR: u32 = 44_100;
fn engine_thread(
cmd_rx: Receiver<AudioCmd>,
status_tx: Sender<AudioStatus>,
params: Vec<Arc<DeckParams>>,
) -> Result<()> {
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use pipewire::{context::ContextRc, main_loop::MainLoopRc, stream::StreamRc};
let main_loop = MainLoopRc::new(None)?;
let context = ContextRc::new(&main_loop, None)?;
let core = context.connect_rc(None)?;
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let deck_states: Vec<Arc<Mutex<DeckState>>> = (0..4)
.map(|i| {
let id = DeckId::from_index(i).unwrap();
Arc::new(Mutex::new(DeckState::new(id, STREAM_SR, params[i].clone())))
})
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.collect();
let mut _streams: Vec<StreamRc> = Vec::new();
let mut _listeners = Vec::new();
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for (i, ds) in deck_states.iter().enumerate() {
let deck_id = DeckId::from_index(i).unwrap();
let ds_cb = Arc::clone(ds);
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let status_tx_cb = status_tx.clone();
// Per-callback view of every deck's `Arc<DeckParams>` — needed so the
// slave's callback can lock-free peek the master's `position` atomic
// to decide when its sync wait should fire.
let params_all = params.clone();
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let props = pipewire::properties::properties! {
*pipewire::keys::MEDIA_TYPE => "Audio",
*pipewire::keys::MEDIA_CATEGORY => "Playback",
*pipewire::keys::MEDIA_ROLE => "Music",
*pipewire::keys::APP_NAME => "djdeck",
*pipewire::keys::NODE_NAME => format!("djdeck.deck.{}", deck_id.node_suffix()),
};
let stream = StreamRc::new(
core.clone(),
&format!("djdeck-deck-{}", deck_id.label()),
props,
)?;
let listener = stream
.add_local_listener_with_user_data(())
.process(move |stream: &pipewire::stream::Stream, _| {
let mut ds_guard = ds_cb.lock();
let ds = ds_guard.as_mut().unwrap();
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if let Some(mut buf) = stream.dequeue_buffer() {
let datas = buf.datas_mut();
if datas.is_empty() { return; }
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let data = &mut datas[0];
let out_bytes = data.data().unwrap();
let n_frames = out_bytes.len() / 8;
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let out = unsafe {
std::slice::from_raw_parts_mut(
out_bytes.as_ptr() as *mut f32,
n_frames * 2,
)
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};
// ── Sync-play wait: fire if master crossed the target ───
if let Some(t) = ds.sync_pending.clone() {
let master_pos = params_all[t.master_idx].position.load(Relaxed);
if master_pos >= t.master_target_frame {
ds.read_pos = (t.slave_start_frame as usize)
.min(ds.total_frames());
ds.playing = true;
ds.pending_play = false;
ds.sync_pending = None;
ds.params.bass_kill_remaining_out_frames
.store(t.bass_kill_out_frames, Relaxed);
ds.params.bass_kill_initial_out_frames
.store(t.bass_kill_out_frames, Relaxed);
let _ = status_tx_cb.try_send(
AudioStatus::SyncFired { deck: ds.id });
}
}
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if ds.playing && !ds.pcm.is_empty() {
let total = ds.total_frames();
if ds.read_pos >= total {
if ds.decoding_done {
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ds.playing = false;
let _ = status_tx_cb.try_send(AudioStatus::TrackEnded(ds.id));
}
out.fill(0.0);
} else {
// Split disjoint field borrows so the DSP can read
// `pcm` while mutating its internal state.
let start = ds.read_pos;
let DeckState { dsp, pcm, params, .. } = &mut **ds;
let consumed = dsp.process(params, pcm, start, out);
ds.read_pos = (start + consumed).min(total);
// VU from the post-DSP output.
let mut vu_l = 0.0f32;
let mut vu_r = 0.0f32;
for i in 0..n_frames {
vu_l = vu_l.max(out[i * 2].abs());
vu_r = vu_r.max(out[i * 2 + 1].abs());
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}
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let now = std::time::Instant::now();
if now.duration_since(ds.last_vu_update) >= std::time::Duration::from_millis(16) {
let _ = status_tx_cb.try_send(AudioStatus::Vu { deck: ds.id, l: vu_l, r: vu_r });
ds.last_vu_update = now;
}
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}
} else {
out.fill(0.0);
}
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{
let chunk = data.chunk_mut();
*chunk.offset_mut() = 0;
*chunk.stride_mut() = 8;
*chunk.size_mut() = (n_frames * 8) as u32;
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}
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// Publish source position for cross-deck sync visibility,
// and tick the bass-kill timer down in wall-clock frames.
ds.params.position.store(ds.read_pos as u64, Relaxed);
if ds.playing {
let bk = ds.params.bass_kill_remaining_out_frames.load(Relaxed);
ds.params.bass_kill_remaining_out_frames
.store(bk.saturating_sub(n_frames as u64), Relaxed);
}
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let _ = status_tx_cb.try_send(AudioStatus::Position {
deck: ds.id,
position: ds.read_pos as u64,
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});
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}
})
.register()?;
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let pod_bytes = make_f32_stereo_pod()?;
let mut params = [pipewire::spa::pod::Pod::from_bytes(&pod_bytes).unwrap()];
stream.connect(
pipewire::spa::utils::Direction::Output,
None,
pipewire::stream::StreamFlags::AUTOCONNECT
| pipewire::stream::StreamFlags::MAP_BUFFERS
| pipewire::stream::StreamFlags::RT_PROCESS,
&mut params,
)?;
_listeners.push(listener);
_streams.push(stream);
}
// Command processing thread
let ds_cmd = deck_states.clone();
let st_cmd = status_tx.clone();
let params_cmd = params.clone();
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thread::spawn(move || {
for cmd in cmd_rx.iter() {
handle_cmd(cmd, &ds_cmd, &params_cmd, &st_cmd);
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}
});
main_loop.run();
Ok(())
}
// ─── Command handler ──────────────────────────────────────────────────────────
fn handle_cmd(
cmd: AudioCmd,
states: &[Arc<Mutex<DeckState>>],
params: &[Arc<DeckParams>],
status_tx: &Sender<AudioStatus>,
) {
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match cmd {
AudioCmd::Load { deck, path } => {
let load_gen = {
let mut ds = states[deck as usize].lock().unwrap();
ds.pcm.clear();
ds.read_pos = 0;
ds.cue_pos = 0;
ds.playing = false;
ds.pending_play = false;
ds.decoding_done = false;
ds.load_gen = ds.load_gen.wrapping_add(1);
ds.load_gen
};
let st = status_tx.clone();
thread::spawn(move || {
if let Err(e) = decode_file_streaming(&path, deck, load_gen, &st) {
let _ = st.send(AudioStatus::Error { deck, msg: e.to_string() });
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}
});
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}
AudioCmd::Play(deck) => {
let mut ds = states[deck as usize].lock().unwrap();
if !ds.pcm.is_empty() {
ds.playing = true;
} else {
ds.pending_play = true;
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}
}
AudioCmd::Pause(deck) => {
let mut ds = states[deck as usize].lock().unwrap();
ds.playing = false;
ds.pending_play = false;
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}
AudioCmd::Stop(deck) => {
let mut ds = states[deck as usize].lock().unwrap();
ds.playing = false;
ds.pending_play = false;
ds.read_pos = 0;
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}
AudioCmd::Seek { deck, position } => {
let mut ds = states[deck as usize].lock().unwrap();
let total = ds.total_frames();
ds.read_pos = ((total as f32 * position.clamp(0.0, 1.0)) as usize).min(total);
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}
AudioCmd::SetCue(deck) => {
let mut ds = states[deck as usize].lock().unwrap();
ds.cue_pos = ds.read_pos;
}
AudioCmd::GotoCue(deck) => {
let mut ds = states[deck as usize].lock().unwrap();
ds.read_pos = ds.cue_pos;
}
AudioCmd::AppendPcm { deck, load_gen, frames } => {
let mut ds = states[deck as usize].lock().unwrap();
if ds.load_gen != load_gen { return; } // stale decode
let was_empty = ds.pcm.is_empty();
ds.pcm.extend_from_slice(&frames);
if was_empty && ds.pending_play {
ds.playing = true;
ds.pending_play = false;
}
}
AudioCmd::MarkDecodingDone { deck, load_gen } => {
let mut ds = states[deck as usize].lock().unwrap();
if ds.load_gen == load_gen {
ds.decoding_done = true;
}
}
AudioCmd::SetBeatGrid { deck, beats, bpm } => {
let mut ds = states[deck as usize].lock().unwrap();
ds.bpm = bpm;
ds.beat_grid = beats;
}
AudioCmd::SyncPlay { deck, master, bars_to_wait, bass_kill_bars } => {
if deck == master {
tracing::warn!("SyncPlay refused: deck and master are both {}", deck.label());
return;
}
let slave_idx = deck as usize;
let master_idx = master as usize;
// Snapshot master state — published position is fresh enough
// (last realtime block, < ~25 ms ago).
let master_pos = params[master_idx].position.load(Relaxed);
let master_tempo = params[master_idx].tempo.load(Relaxed);
let (master_bpm, target_frame) = {
let m = states[master_idx].lock().unwrap();
let t = next_bar_sample(&m.beat_grid, master_pos, bars_to_wait);
(m.bpm, t)
};
let Some(target_frame) = target_frame else {
tracing::warn!(
"SyncPlay deck {}: master {} has no beat grid (or no more bars). Falling back to immediate Play.",
deck.label(), master.label()
);
let mut ds = states[slave_idx].lock().unwrap();
if !ds.pcm.is_empty() { ds.playing = true; } else { ds.pending_play = true; }
return;
};
if master_bpm <= 0.0 {
tracing::warn!("SyncPlay deck {}: master has no BPM; immediate Play.", deck.label());
let mut ds = states[slave_idx].lock().unwrap();
if !ds.pcm.is_empty() { ds.playing = true; } else { ds.pending_play = true; }
return;
}
// Slave-side beat info.
let (slave_bpm, slave_first_beat) = {
let s = states[slave_idx].lock().unwrap();
(s.bpm, s.beat_grid.first().copied())
};
let Some(slave_first_beat) = slave_first_beat else {
tracing::warn!(
"SyncPlay deck {}: slave has no beat grid yet; immediate Play.",
deck.label()
);
let mut ds = states[slave_idx].lock().unwrap();
if !ds.pcm.is_empty() { ds.playing = true; } else { ds.pending_play = true; }
return;
};
if slave_bpm <= 0.0 {
let mut ds = states[slave_idx].lock().unwrap();
if !ds.pcm.is_empty() { ds.playing = true; } else { ds.pending_play = true; }
return;
}
// Beat-match.
let master_eff_bpm = master_bpm * master_tempo;
let slave_tempo = (master_eff_bpm / slave_bpm).clamp(TEMPO_MIN, TEMPO_MAX);
params[slave_idx].tempo.store(slave_tempo, Relaxed);
let bass_kill_out_frames = if bass_kill_bars > 0 {
((bass_kill_bars as f32 * 4.0 * 60.0 / master_eff_bpm)
* STREAM_SR as f32) as u64
} else { 0 };
{
let mut ds = states[slave_idx].lock().unwrap();
ds.sync_pending = Some(SyncTarget {
master_idx,
master_target_frame: target_frame,
slave_start_frame: slave_first_beat,
bass_kill_out_frames,
});
ds.playing = false;
ds.pending_play = false;
}
tracing::info!(
"SyncPlay armed: deck {} → master {} at frame {} (tempo {:.3}, bass-kill {} frames)",
deck.label(), master.label(), target_frame, slave_tempo, bass_kill_out_frames
);
let _ = status_tx.send(AudioStatus::SyncQueued { deck, master });
}
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}
}
// ─── Symphonia streaming decode ───────────────────────────────────────────────
/// Number of PCM stereo frames per waveform peak bucket (~0.09 s at 44.1 kHz).
const PEAK_BUCKET: usize = 4096;
/// Open file, emit Metadata immediately, then decode to PCM while streaming
/// both waveform peaks and raw PCM chunks every 64 peak-buckets (~6 s).
fn decode_file_streaming(
path: &PathBuf,
deck: DeckId,
load_gen: u64,
status_tx: &Sender<AudioStatus>,
) -> Result<()> {
let name = path
.file_name()
.and_then(|n| n.to_str())
.unwrap_or("unknown")
.to_string();
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let file = std::fs::File::open(path)?;
let mss = MediaSourceStream::new(Box::new(file), Default::default());
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let mut hint = Hint::new();
if let Some(ext) = path.extension().and_then(|e| e.to_str()) {
hint.with_extension(ext);
}
let mut format = symphonia::default::get_probe().probe(
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&hint,
mss,
FormatOptions::default(),
MetadataOptions::default(),
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)?;
let track = format
.default_track(TrackType::Audio)
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.ok_or_else(|| anyhow!("No audio track found"))?
.clone();
let audio_params = match &track.codec_params {
Some(CodecParameters::Audio(p)) => p.clone(),
_ => return Err(anyhow!("track has no audio codec parameters")),
};
let sr = audio_params.sample_rate.unwrap_or(44100);
let est_duration = track.num_frames.unwrap_or(0);
let (artist, album) = extract_tags(&mut format);
let _ = status_tx.send(AudioStatus::Metadata {
deck,
name,
artist,
album,
duration_samples: est_duration,
sample_rate: sr,
});
let mut decoder = symphonia::default::get_codecs()
.make_audio_decoder(&audio_params, &AudioDecoderOptions::default())?;
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let track_id = track.id;
let mut pcm_batch: Vec<f32> = Vec::with_capacity(64 * PEAK_BUCKET * 2);
let mut total_frames: u64 = 0;
// Mono accumulator used for BPM detection. Capped at 60 s.
const BPM_MAX_SAMPLES_SECS: u64 = 60;
let bpm_cap = (sr as u64 * BPM_MAX_SAMPLES_SECS) as usize;
let mut mono_for_bpm: Vec<f32> = Vec::with_capacity(bpm_cap.min(2_700_000));
let mut wf = WaveformAccum::new(sr);
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loop {
let packet = match format.next_packet() {
Ok(Some(p)) => p,
Ok(None) => break, // end of stream
Err(symphonia::core::errors::Error::IoError(_)) => break,
Err(symphonia::core::errors::Error::ResetRequired) => break,
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Err(e) => return Err(e.into()),
};
if packet.track_id != track_id { continue; }
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let decoded = decoder.decode(&packet)?;
push_samples_and_peaks(
&mut pcm_batch,
&mut total_frames,
decoded,
&mut wf,
&mut mono_for_bpm,
bpm_cap,
deck,
load_gen,
sr,
status_tx,
);
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}
wf.flush(&mut |_| {});
if !wf.bands_batch.is_empty() {
let _ = status_tx.send(AudioStatus::WaveformChunk {
deck,
bands: std::mem::take(&mut wf.bands_batch),
frame_offset: wf.bucket_start_frame,
});
}
if !pcm_batch.is_empty() {
let _ = status_tx.send(AudioStatus::PcmChunk {
deck, load_gen,
frames: pcm_batch,
sample_rate: sr,
});
}
let _ = status_tx.send(AudioStatus::Ready {
deck,
load_gen,
duration_samples: total_frames,
sample_rate: sr,
});
// BPM detection on the mono accumulator. Runs synchronously in the decode
// thread, so it doesn't compete with the realtime callback. ~hundreds of
// ms for a 60 s clip; the Ready status above means the track is already
// playable before this fires.
if !mono_for_bpm.is_empty() {
let grid = timestretch::detect_beat_grid(&mono_for_bpm, sr);
if grid.bpm.is_finite() && grid.bpm > 0.0 && !grid.beats.is_empty() {
// `beats` from timestretch are `usize` sample indices into the
// 60 s analysis window — same sample-frame coordinate space the
// engine uses for `read_pos`.
let beats: Vec<u64> = grid.beats.iter().map(|&b| b as u64).collect();
let _ = status_tx.send(AudioStatus::BeatGrid {
deck,
beats,
bpm: grid.bpm as f32,
});
}
}
Ok(())
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}
// ─── Per-decode waveform accumulator ──────────────────────────────────────────
//
// Splits the mono mix into bass / mid / high via biquads, then takes the peak
// per band over PEAK_BUCKET frames. Each `bands_batch` entry is one bucket
// `[bass, mid, high]`. Sent off every 64 buckets (~6 s) as a `WaveformChunk`.
struct WaveformAccum {
bass_lp: biquad::DirectForm1<f32>,
mid_bp: biquad::DirectForm1<f32>,
high_hp: biquad::DirectForm1<f32>,
bucket_bass: f32,
bucket_mid: f32,
bucket_high: f32,
bucket_count: usize,
bands_batch: Vec<[f32; 3]>,
frame_offset: u64,
bucket_start_frame: u64,
}
impl WaveformAccum {
fn new(sample_rate: u32) -> Self {
use biquad::{Coefficients, DirectForm1, Hertz, Q_BUTTERWORTH_F32, Type};
let fs = Hertz::<f32>::from_hz(sample_rate as f32).unwrap();
let lp_co = Coefficients::<f32>::from_params(
Type::LowPass, fs, Hertz::<f32>::from_hz(250.0).unwrap(), Q_BUTTERWORTH_F32
).unwrap();
let bp_co = Coefficients::<f32>::from_params(
Type::BandPass, fs, Hertz::<f32>::from_hz(1500.0).unwrap(), 0.7
).unwrap();
let hp_co = Coefficients::<f32>::from_params(
Type::HighPass, fs, Hertz::<f32>::from_hz(4000.0).unwrap(), Q_BUTTERWORTH_F32
).unwrap();
Self {
bass_lp: DirectForm1::<f32>::new(lp_co),
mid_bp: DirectForm1::<f32>::new(bp_co),
high_hp: DirectForm1::<f32>::new(hp_co),
bucket_bass: 0.0,
bucket_mid: 0.0,
bucket_high: 0.0,
bucket_count: 0,
bands_batch: Vec::with_capacity(64),
frame_offset: 0,
bucket_start_frame: 0,
}
}
#[inline]
fn push_sample(&mut self, mono: f32) {
use biquad::Biquad as _;
let b = self.bass_lp.run(mono).abs();
let m = self.mid_bp .run(mono).abs();
let h = self.high_hp.run(mono).abs();
if b > self.bucket_bass { self.bucket_bass = b; }
if m > self.bucket_mid { self.bucket_mid = m; }
if h > self.bucket_high { self.bucket_high = h; }
self.bucket_count += 1;
self.frame_offset += 1;
if self.bucket_count >= PEAK_BUCKET {
// Compress: sqrt expands quiet detail.
self.bands_batch.push([
self.bucket_bass.sqrt(),
self.bucket_mid.sqrt(),
self.bucket_high.sqrt(),
]);
self.bucket_bass = 0.0;
self.bucket_mid = 0.0;
self.bucket_high = 0.0;
self.bucket_count = 0;
}
}
/// Flush any in-progress bucket if non-empty.
fn flush(&mut self, _emit: &mut dyn FnMut(&[[f32; 3]])) {
if self.bucket_count > 0 {
self.bands_batch.push([
self.bucket_bass.sqrt(),
self.bucket_mid.sqrt(),
self.bucket_high.sqrt(),
]);
self.bucket_bass = 0.0;
self.bucket_mid = 0.0;
self.bucket_high = 0.0;
self.bucket_count = 0;
}
}
}
fn extract_tags(format: &mut Box<dyn FormatReader>) -> (Option<String>, Option<String>) {
let mut artist = None;
let mut album = None;
if let Some(rev) = format.metadata().current() {
for tag in &rev.media.tags {
match &tag.std {
Some(StandardTag::Artist(v)) => artist = Some(v.to_string()),
Some(StandardTag::AlbumArtist(v)) if artist.is_none()
=> artist = Some(v.to_string()),
Some(StandardTag::Album(v)) => album = Some(v.to_string()),
_ => {}
}
}
}
(artist, album)
}
#[allow(clippy::too_many_arguments)]
fn push_samples_and_peaks(
pcm_batch: &mut Vec<f32>,
total_frames: &mut u64,
buf: GenericAudioBufferRef,
wf: &mut WaveformAccum,
mono_for_bpm: &mut Vec<f32>,
bpm_cap: usize,
deck: DeckId,
load_gen: u64,
sample_rate: u32,
status_tx: &Sender<AudioStatus>,
) {
// symphonia 0.6 converts any sample format to interleaved f32 for us.
let ch = buf.num_planes().max(1);
let n = buf.samples_interleaved();
let mut inter = vec![0f32; n];
buf.copy_to_slice_interleaved::<f32, _>(inter.as_mut_slice());
let frames = n / ch;
for f in 0..frames {
let lf = inter[f * ch];
let rf = if ch >= 2 { inter[f * ch + 1] } else { lf };
pcm_batch.push(lf);
pcm_batch.push(rf);
*total_frames += 1;
let mono = (lf + rf) * 0.5;
wf.push_sample(mono);
if mono_for_bpm.len() < bpm_cap {
mono_for_bpm.push(mono);
}
if wf.bands_batch.len() >= 64 {
let _ = status_tx.send(AudioStatus::WaveformChunk {
deck,
bands: std::mem::take(&mut wf.bands_batch),
frame_offset: wf.bucket_start_frame,
});
let _ = status_tx.send(AudioStatus::PcmChunk {
deck,
load_gen,
frames: std::mem::take(pcm_batch),
sample_rate,
});
wf.bucket_start_frame = wf.frame_offset;
}
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}
}
// ─── PipeWire format pod ──────────────────────────────────────────────────────
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fn make_f32_stereo_pod() -> Result<Vec<u8>> {
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use pipewire::spa::param::ParamType;
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use pipewire::spa::param::audio::AudioFormat;
use pipewire::spa::param::format::{FormatProperties, MediaSubtype, MediaType};
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use pipewire::spa::pod::serialize::PodSerializer;
use pipewire::spa::pod::{Value, object, property};
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use pipewire::spa::utils::SpaTypes;
let bytes = PodSerializer::serialize(
std::io::Cursor::new(Vec::new()),
&Value::Object(object!(
SpaTypes::ObjectParamFormat,
ParamType::EnumFormat,
property!(FormatProperties::MediaType, Id, MediaType::Audio),
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property!(FormatProperties::MediaSubtype, Id, MediaSubtype::Raw),
property!(FormatProperties::AudioFormat, Id, AudioFormat::F32LE),
property!(FormatProperties::AudioRate, Int, STREAM_SR as i32),
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property!(FormatProperties::AudioChannels, Int, 2i32),
)),
)?.0.into_inner();
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Ok(bytes)
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}