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+1
-1
@@ -345,7 +345,7 @@ dependencies = [
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[[package]]
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name = "cnats"
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version = "0.3.0"
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version = "0.3.2"
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dependencies = [
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"anyhow",
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"async-nats",
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+1
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@@ -1,6 +1,6 @@
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[package]
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name = "cnats"
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version = "0.3.0"
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version = "0.3.2"
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edition = "2021"
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[lib]
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+1
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@@ -1,6 +1,6 @@
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# Maintainer: Bendik Aagaard Lynghaug <bendik.lynghaug@gmail.com>
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pkgname=cnats
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pkgver=0.3.0
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pkgver=0.3.1
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pkgrel=1
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pkgdesc="Web chat over NATS subjects with Kanidm SSO (Leptos SSR)"
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arch=('x86_64' 'aarch64')
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+25
-7
@@ -472,19 +472,30 @@ fn CallPanel(room: Memo<String>, me: String) -> impl IntoView {
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}
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.into_any()
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}
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// Must mirror the hydrate branch's default (not-in-call) markup exactly -
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// hydration reconciles this SSR output against what the hydrate branch
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// above expects to find, and an empty div here (vs. the button hydrate
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// wants) is a hydration mismatch that panics and traps the whole wasm
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// instance, killing all reactivity on the page.
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// Must mirror the hydrate branch's default (not-in-call) markup AND its
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// node structure exactly. The hydrate branch puts the button inside a
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// dynamic child (`{move || ...}`), which serializes hydration-marker
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// comments around it; if SSR emits a plain static button instead, the
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// hydrate walk can't find the dynamic node, so it never attaches
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// `on:click` - the call button is dead on the first lobby load until a
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// client-side nav re-renders the subtree. So: same `{move || ...}` wrapper,
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// and only the attributes the hydrate button actually serializes to
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// (class/title/aria-label; `on:click` is a JS listener, not HTML). No
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// `disabled` here - the hydrate button has none and hydration won't clear
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// a stray SSR-only attribute.
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#[cfg(not(feature = "hydrate"))]
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{
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let _ = (room, me);
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view! {
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<div class="call-panel">
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<button class="call-join" title="join call" aria-label="join call" disabled=true>
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{move || {
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view! {
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<button class="call-join" title="join call" aria-label="join call">
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"☎"
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</button>
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}
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.into_any()
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}}
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</div>
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}
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.into_any()
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@@ -660,6 +671,7 @@ fn CallActive(call_state: crate::webrtc::CallState) -> impl IntoView {
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</div>
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</div>
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}
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.into_any()
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}
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#[cfg(feature = "hydrate")]
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@@ -729,10 +741,15 @@ fn CallIcon(kind: CallIconKind, off: Signal<bool>) -> impl IntoView {
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</Show>
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</svg>
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}
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.into_any()
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}
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/// One participant's tile: the `<video>` plus a name label and mic/cam/
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/// screen badges. Click pins it as the stage; double-click goes
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/// screen badges. Returns `AnyView` (as do `CallIcon` and `CallActive`):
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/// left generic, every tile's `Show`s and icons inline into one enormous
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/// `hydrate_async` type for the whole call subtree, and the release build
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/// dies with "queries overflow the depth limit" - the same wall
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/// `CallPanel` hit in 0.2.1. Click pins it as the stage; double-click goes
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/// fullscreen (handy for reading a shared screen). A child component so
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/// each tile owns its `NodeRef`/effect pair instead of the parent juggling
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/// a `Vec` of node refs by hand.
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@@ -825,6 +842,7 @@ fn VideoTile(
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</span>
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</div>
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}
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.into_any()
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}
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/// Bridges `/call-sse/{room}` into `CallState::handle_signal`. A separate
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